/* * The Mana Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2012 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "guild.h" #include "actorspritemanager.h" GuildMember::GuildMember(Guild *guild, int id, const std::string &name): Avatar(name), mId(id), mGuild(guild) { } GuildMember::GuildMember(Guild *guild, const std::string &name): Avatar(name), mId(0), mGuild(guild) { } Guild::GuildMap Guild::guilds; Guild::Guild(short id): mId(id), mCanInviteUsers(false) { guilds[id] = this; } GuildMember *Guild::addMember(int id, const std::string &name) { GuildMember *m; if ((m = getMember(id))) { return m; } m = new GuildMember(this, id, name); mMembers.push_back(m); return m; } GuildMember *Guild::addMember(const std::string &name) { GuildMember *m; if ((m = getMember(name))) { return m; } m = new GuildMember(this, name); mMembers.push_back(m); return m; } GuildMember *Guild::getMember(int id) const { auto itr = mMembers.begin(), itr_end = mMembers.end(); while (itr != itr_end) { if ((*itr)->mId == id) return (*itr); ++itr; } return nullptr; } GuildMember *Guild::getMember(const std::string &name) const { auto itr = mMembers.begin(), itr_end = mMembers.end(); while (itr != itr_end) { if ((*itr)->getName() == name) { return (*itr); } ++itr; } return nullptr; } void Guild::removeMember(GuildMember *member) { auto itr = mMembers.begin(), itr_end = mMembers.end(); while (itr != itr_end) { if((*itr)->mId == member->mId && (*itr)->getName() == member->getName()) { mMembers.erase(itr); } ++itr; } } void Guild::removeMember(int id) { auto itr = mMembers.begin(), itr_end = mMembers.end(); while (itr != itr_end) { if ((*itr)->mId == id) mMembers.erase(itr); ++itr; } } void Guild::removeMember(const std::string &name) { auto itr = mMembers.begin(), itr_end = mMembers.end(); while (itr != itr_end) { if((*itr)->getName() == name) { mMembers.erase(itr); } ++itr; } } void Guild::removeFromMembers() { auto itr = mMembers.begin(), itr_end = mMembers.end(); while(itr != itr_end) { Being *b = actorSpriteManager->findBeing((*itr)->getID()); b->removeGuild(getId()); ++itr; } } Avatar *Guild::getAvatarAt(int index) { return mMembers[index]; } void Guild::setRights(short rights) { // to invite, rights must be greater than 0 if (rights > 0) mCanInviteUsers = true; } bool Guild::isMember(GuildMember *member) const { if (member->mGuild != nullptr && member->mGuild != this) return false; auto itr = mMembers.begin(), itr_end = mMembers.end(); while (itr != itr_end) { if ((*itr)->mId == member->mId && (*itr)->getName() == member->getName()) { return true; } ++itr; } return false; } bool Guild::isMember(int id) const { auto itr = mMembers.begin(), itr_end = mMembers.end(); while (itr != itr_end) { if ((*itr)->mId == id) return true; ++itr; } return false; } bool Guild::isMember(const std::string &name) const { auto itr = mMembers.begin(), itr_end = mMembers.end(); while (itr != itr_end) { if ((*itr)->getName() == name) { return true; } ++itr; } return false; } void Guild::getNames(std::vector &names) const { names.clear(); auto it = mMembers.begin(), it_end = mMembers.end(); while (it != it_end) { names.push_back((*it)->getName()); ++it; } } Guild *Guild::getGuild(int id) { auto it = guilds.find(id); if (it != guilds.end()) return it->second; return new Guild(id); }