/* * The Mana Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2012 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef WINDOWMENU_H #define WINDOWMENU_H #include "keyboardconfig.h" #include "gui/widgets/container.h" #include #include class EmotePopup; /** * The window menu. Allows showing and hiding many of the different windows * used in the game. * * \ingroup Interface */ class WindowMenu : public Container, public gcn::ActionListener, public gcn::SelectionListener { public: WindowMenu(); ~WindowMenu(); void action(const gcn::ActionEvent &event); void valueChanged(const gcn::SelectionEvent &event); /** * Update the pop-up captions with new key shortcuts. */ void updatePopUpCaptions(); private: void addButton(const std::string& text, int &x, int &h, const std::string& iconPath = std::string(), KeyboardConfig::KeyAction key = KeyboardConfig::KEY_NO_VALUE); EmotePopup *mEmotePopup; }; #endif