/* * The Mana Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "gui/windowmenu.h" #include "graphics.h" #include "gui/emotepopup.h" #include "gui/skilldialog.h" #include "gui/specialswindow.h" #include "gui/widgets/button.h" #include "gui/widgets/window.h" #include "gui/widgets/windowcontainer.h" #include "net/net.h" #include "net/playerhandler.h" #include "utils/gettext.h" #include extern Window *equipmentWindow; extern Window *inventoryWindow; extern Window *itemShortcutWindow; extern Window *setupWindow; extern Window *statusWindow; extern Window *socialWindow; WindowMenu::WindowMenu(): mEmotePopup(0) { int x = 0, h = 0; addButton(":-)", x, h); addButton(N_("Status"), x, h); addButton(N_("Equipment"), x, h); addButton(N_("Inventory"), x, h); if (skillDialog->hasSkills()) addButton(N_("Skills"), x, h); // if (specialsWindow->hasSpecials()) addButton(N_("Specials"), x, h); addButton(N_("Social"), x, h); addButton(N_("Shortcut"), x, h); addButton(N_("Setup"), x, h); setDimension(gcn::Rectangle(graphics->getWidth() - x - 3, 3, x - 3, h)); setVisible(true); } WindowMenu::~WindowMenu() { } void WindowMenu::action(const gcn::ActionEvent &event) { Window *window = 0; if (event.getId() == ":-)") { if (!mEmotePopup) { const gcn::Widget *s = event.getSource(); const gcn::Rectangle &r = s->getDimension(); const int parentX = s->getParent()->getX(); mEmotePopup = new EmotePopup; const int offset = (r.width - mEmotePopup->getWidth()) / 2; mEmotePopup->setPosition(parentX + r.x + offset, r.y + r.height + 5); mEmotePopup->addSelectionListener(this); } else { windowContainer->scheduleDelete(mEmotePopup); mEmotePopup = 0; } } else if (event.getId() == "Status") { window = statusWindow; } else if (event.getId() == "Equipment") { window = equipmentWindow; } else if (event.getId() == "Inventory") { window = inventoryWindow; } else if (event.getId() == "Skills") { window = skillDialog; } else if (event.getId() == "Specials") { window = specialsWindow; } else if (event.getId() == "Social") { window = socialWindow; } else if (event.getId() == "Shortcut") { window = itemShortcutWindow; } else if (event.getId() == "Setup") { window = setupWindow; } if (window) { window->setVisible(!window->isVisible()); if (window->isVisible()) { window->requestMoveToTop(); } } } void WindowMenu::valueChanged(const gcn::SelectionEvent &event) { if (event.getSource() == mEmotePopup) { int emote = mEmotePopup->getSelectedEmote(); if (emote) Net::getPlayerHandler()->emote(emote); windowContainer->scheduleDelete(mEmotePopup); mEmotePopup = 0; } } void WindowMenu::addButton(const char* text, int &x, int &h) { gcn::Button *btn = new Button(gettext(text), text, this); btn->setPosition(x, 0); add(btn); x += btn->getWidth() + 3; h = btn->getHeight(); }