/* * The Mana World * Copyright (C) 2009 The Mana World Development Team * * This file is part of The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef CHATTAB_H #define CHATTAB_H #include "gui/widgets/tab.h" #include "gui/chat.h" #include class BrowserBox; class Recorder; class ScrollArea; enum { BY_GM, BY_PLAYER, BY_OTHER, BY_SERVER, BY_CHANNEL, ACT_WHISPER, // getting whispered at ACT_IS, // equivalent to "/me" on IRC BY_LOGGER }; /** * gets in between usernick and message text depending on * message type */ #define CAT_NORMAL ": " #define CAT_IS "" /** * A tab for the chat window. This is special to ease chat handling. */ class ChatTab : public Tab { public: /** * Constructor. */ ChatTab(const std::string &name); /** * Destructor. */ ~ChatTab(); /** * Adds a line of text to our message list. Parameters: * * @param line Text message. * @param own Type of message (usually the owner-type). * @param channelName which channel to send the message to. * @param ignoreRecord should this not be recorded? */ void chatLog(std::string line, int own = BY_SERVER, bool ignoreRecord = false); void chatLog(const char* line, int own = BY_SERVER, bool ignoreRecord = false); /** * Adds the text to the message list * * @param msg The message text which is to be sent. * */ void chatLog(const std::string &nick, const std::string &msg); /** * Determines whether the message is a command or message, then * sends the given message to the game server to be said, or to the * command handler * * @param msg The message text which is to be sent. * */ void chatInput(std::string &msg); /** * Scrolls the chat window * * @param amount direction and amount to scroll. Negative numbers scroll * up, positive numbers scroll down. The absolute amount indicates the * amount of 1/8ths of chat window real estate that should be scrolled. */ void scroll(int amount); void clearText(); protected: friend class ChatWindow; friend class WhisperWindow; virtual void handleInput(const std::string &msg); virtual void handleCommand(std::string msg); ScrollArea *mScrollArea; BrowserBox *mTextOutput; //Recorder *mRecorder; }; extern ChatTab *localChatTab; #endif // CHATTAB_H