/* * The Mana World * Copyright (C) 2004 The Mana World Development Team * * This file is part of The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef VIEWPORT_H #define VIEWPORT_H #include #include "windowcontainer.h" #include "../configlistener.h" class Map; class FloorItem; class ImageSet; class Item; class PopupMenu; class Graphics; /** * The viewport on the map. Displays the current map and handles mouse input * and the popup menu. * * TODO: This class is planned to be extended to allow floating widgets on top * of it such as NPC messages, which are positioned using map pixel * coordinates. */ class Viewport : public WindowContainer, public gcn::MouseListener, public ConfigListener { public: /** * Constructor. */ Viewport(); /** * Destructor. */ ~Viewport(); /** * Sets the map displayed by the viewport. */ void setMap(Map *map); /** * Draws the viewport. */ void draw(gcn::Graphics *graphics); /** * Implements player to keep following mouse. */ void logic(); /** * Toggles whether the path debug graphics are shown */ void toggleDebugPath() { mShowDebugPath = !mShowDebugPath; } /** * Handles mouse press on map. */ void mousePressed(gcn::MouseEvent &event); /** * Handles mouse move on map */ void mouseDragged(gcn::MouseEvent &event); /** * Handles mouse button release on map. */ void mouseReleased(gcn::MouseEvent &event); /** * Shows a popup for an item. * TODO Find some way to get rid of Item here */ void showPopup(int x, int y, Item *item); /** * A relevant config option changed. */ void optionChanged(const std::string &name); /** * Returns camera x offset in pixels. */ int getCameraX() const { return (int) mPixelViewX; } /** * Returns camera y offset in pixels. */ int getCameraY() const { return (int) mPixelViewY; } /** * Changes viewpoint by relative pixel coordinates. */ void scrollBy(float x, float y) { mPixelViewX += x; mPixelViewY += y; } private: Map *mMap; /**< The current map. */ int mScrollRadius; int mScrollLaziness; int mScrollCenterOffsetX; int mScrollCenterOffsetY; float mPixelViewX; /**< Current viewpoint in pixels. */ float mPixelViewY; /**< Current viewpoint in pixels. */ int mTileViewX; /**< Current viewpoint in tiles. */ int mTileViewY; /**< Current viewpoint in tiles. */ bool mShowDebugPath; /**< Show a path from player to pointer. */ bool mPlayerFollowMouse; int mWalkTime; PopupMenu *mPopupMenu; /**< Popup menu. */ }; #endif