/* * The Mana Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "gui/viewport.h" #include "actorspritemanager.h" #include "client.h" #include "configuration.h" #include "graphics.h" #include "keyboardconfig.h" #include "localplayer.h" #include "map.h" #include "playerinfo.h" #include "textmanager.h" #include "gui/gui.h" #include "gui/ministatus.h" #include "gui/popupmenu.h" #include "gui/beingpopup.h" #include "net/net.h" #include "resources/resourcemanager.h" #include "utils/stringutils.h" extern volatile int tick_time; Viewport::Viewport(): mMap(0), mMouseX(0), mMouseY(0), mPixelViewX(0.0f), mPixelViewY(0.0f), mShowDebugPath(false), mPlayerFollowMouse(false), mLocalWalkTime(-1), mHoverBeing(0), mHoverItem(0) { setOpaque(false); addMouseListener(this); mScrollLaziness = config.getIntValue("ScrollLaziness"); mScrollRadius = config.getIntValue("ScrollRadius"); mScrollCenterOffsetX = config.getIntValue("ScrollCenterOffsetX"); mScrollCenterOffsetY = config.getIntValue("ScrollCenterOffsetY"); config.addListener("ScrollLaziness", this); config.addListener("ScrollRadius", this); mPopupMenu = new PopupMenu; mBeingPopup = new BeingPopup; setFocusable(true); } Viewport::~Viewport() { delete mPopupMenu; delete mBeingPopup; } void Viewport::setMap(Map *map) { if (mMap && map) { map->setDebugFlags(mMap->getDebugFlags()); } mMap = map; } extern MiniStatusWindow *miniStatusWindow; void Viewport::draw(gcn::Graphics *gcnGraphics) { static int lastTick = tick_time; if (!mMap || !player_node) { gcnGraphics->setColor(gcn::Color(64, 64, 64)); gcnGraphics->fillRectangle( gcn::Rectangle(0, 0, getWidth(), getHeight())); return; } Graphics *graphics = static_cast(gcnGraphics); // Avoid freaking out when tick_time overflows if (tick_time < lastTick) { lastTick = tick_time; } // Calculate viewpoint int midTileX = (graphics->getWidth() + mScrollCenterOffsetX) / 2; int midTileY = (graphics->getHeight() + mScrollCenterOffsetX) / 2; const Vector &playerPos = player_node->getPosition(); const int player_x = (int) playerPos.x - midTileX; const int player_y = (int) playerPos.y - midTileY; if (mScrollLaziness < 1) mScrollLaziness = 1; // Avoids division by zero // Apply lazy scrolling while (lastTick < tick_time) { if (player_x > mPixelViewX + mScrollRadius) { mPixelViewX += (player_x - mPixelViewX - mScrollRadius) / mScrollLaziness; } if (player_x < mPixelViewX - mScrollRadius) { mPixelViewX += (player_x - mPixelViewX + mScrollRadius) / mScrollLaziness; } if (player_y > mPixelViewY + mScrollRadius) { mPixelViewY += (player_y - mPixelViewY - mScrollRadius) / mScrollLaziness; } if (player_y < mPixelViewY - mScrollRadius) { mPixelViewY += (player_y - mPixelViewY + mScrollRadius) / mScrollLaziness; } lastTick++; } // Auto center when player is off screen if ( player_x - mPixelViewX > graphics->getWidth() / 2 || mPixelViewX - player_x > graphics->getWidth() / 2 || mPixelViewY - player_y > graphics->getHeight() / 2 || player_y - mPixelViewY > graphics->getHeight() / 2 ) { mPixelViewX = player_x; mPixelViewY = player_y; }; // Don't move camera so that the end of the map is on screen const int viewXmax = mMap->getWidth() * mMap->getTileWidth() - graphics->getWidth(); const int viewYmax = mMap->getHeight() * mMap->getTileHeight() - graphics->getHeight(); if (mMap) { if (mPixelViewX < 0) mPixelViewX = 0; if (mPixelViewY < 0) mPixelViewY = 0; if (mPixelViewX > viewXmax) mPixelViewX = viewXmax; if (mPixelViewY > viewYmax) mPixelViewY = viewYmax; } // Draw tiles and sprites if (mMap) { mMap->draw(graphics, (int) mPixelViewX, (int) mPixelViewY); if (mShowDebugPath) { mMap->drawCollision(graphics, (int) mPixelViewX, (int) mPixelViewY, mShowDebugPath); if (mShowDebugPath == Map::MAP_DEBUG) _drawDebugPath(graphics); } } if (player_node->getCheckNameSetting()) { player_node->setCheckNameSetting(false); player_node->setName(player_node->getName()); } // Draw text if (textManager) { textManager->draw(graphics, (int) mPixelViewX, (int) mPixelViewY); } // Draw player names, speech, and emotion sprite as needed const ActorSprites &actors = actorSpriteManager->getAll(); for (ActorSpritesConstIterator it = actors.begin(), it_end = actors.end(); it != it_end; it++) { if ((*it)->getType() == ActorSprite::FLOOR_ITEM) continue; Being *b = static_cast(*it); b->drawSpeech((int) mPixelViewX, (int) mPixelViewY); b->drawEmotion(graphics, (int) mPixelViewX, (int) mPixelViewY); } if (miniStatusWindow) miniStatusWindow->drawIcons(graphics); // Draw contained widgets WindowContainer::draw(gcnGraphics); } void Viewport::logic() { WindowContainer::logic(); // Make the player follow the mouse position // if the mouse is dragged elsewhere than in a window. _followMouse(); } void Viewport::_followMouse() { Uint8 button = SDL_GetMouseState(&mMouseX, &mMouseY); // If the left button is dragged if (mPlayerFollowMouse && button & SDL_BUTTON(1)) { // We create a mouse event and send it to mouseDragged. Uint8 *keys = SDL_GetKeyState(NULL); gcn::MouseEvent mouseEvent(NULL, (keys[SDLK_LSHIFT] || keys[SDLK_RSHIFT]), false, false, false, gcn::MouseEvent::DRAGGED, gcn::MouseEvent::LEFT, mMouseX, mMouseY, 0); mouseDragged(mouseEvent); } } void Viewport::_drawDebugPath(Graphics *graphics) { // Get the current mouse position SDL_GetMouseState(&mMouseX, &mMouseY); Path debugPath; if (Net::getNetworkType() == ServerInfo::TMWATHENA) { const int mouseTileX = (mMouseX + (int) mPixelViewX) / 32; const int mouseTileY = (mMouseY + (int) mPixelViewY) / 32; const Vector &playerPos = player_node->getPosition(); debugPath = mMap->findPath( (int) (playerPos.x - 16) / 32, (int) (playerPos.y - 32) / 32, mouseTileX, mouseTileY, 0xFF); _drawPath(graphics, debugPath); } else if (Net::getNetworkType() == ServerInfo::MANASERV) { const Vector &playerPos = player_node->getPosition(); const int playerRadius = player_node->getCollisionRadius(); // Draw player collision rectangle graphics->setColor(gcn::Color(128, 128, 0, 120)); graphics->fillRectangle( gcn::Rectangle((int) playerPos.x - (int) mPixelViewX - playerRadius, (int) playerPos.y - (int) mPixelViewY - playerRadius, playerRadius * 2, playerRadius * 2)); debugPath = mMap->findPixelPath( (int) playerPos.x, (int) playerPos.y, mMouseX + (int) mPixelViewX, mMouseY + (int) mPixelViewY, playerRadius, 0xFF); // We draw the path proposed by mouse _drawPath(graphics, debugPath, gcn::Color(128, 0, 128)); // But also the one currently walked on. _drawPath(graphics, player_node->getPath(), gcn::Color(0, 0, 255)); } } void Viewport::_drawPath(Graphics *graphics, const Path &path, gcn::Color color) { graphics->setColor(color); if (Net::getNetworkType() == ServerInfo::TMWATHENA) { for (Path::const_iterator i = path.begin(); i != path.end(); ++i) { int squareX = i->x * 32 - (int) mPixelViewX + 12; int squareY = i->y * 32 - (int) mPixelViewY + 12; graphics->fillRectangle(gcn::Rectangle(squareX, squareY, 8, 8)); graphics->drawText( toString(mMap->getMetaTile(i->x, i->y)->Gcost), squareX + 4, squareY + 12, gcn::Graphics::CENTER); } } else if (Net::getNetworkType() == ServerInfo::MANASERV) { for (Path::const_iterator i = path.begin(); i != path.end(); ++i) { int squareX = i->x - (int) mPixelViewX; int squareY = i->y - (int) mPixelViewY; graphics->fillRectangle(gcn::Rectangle(squareX - 4, squareY - 4, 8, 8)); graphics->drawText( toString(mMap->getMetaTile(i->x / 32, i->y / 32)->Gcost), squareX + 4, squareY + 12, gcn::Graphics::CENTER); } } } void Viewport::mousePressed(gcn::MouseEvent &event) { if (event.getSource() != this) return; // Check if we are alive and kickin' if (!mMap || !player_node || !player_node->isAlive()) return; // Check if we are busy if (PlayerInfo::isTalking()) return; mPlayerFollowMouse = false; const int pixelX = event.getX() + (int) mPixelViewX; const int pixelY = event.getY() + (int) mPixelViewY; // Right click might open a popup if (event.getButton() == gcn::MouseEvent::RIGHT) { if (mHoverBeing && mHoverBeing != player_node) { mPopupMenu->showPopup(event.getX(), event.getY(), mHoverBeing); return; } else if (mHoverItem) { mPopupMenu->showPopup(event.getX(), event.getY(), mHoverItem); return; } } // If a popup is active, just remove it if (mPopupMenu->isVisible()) { mPopupMenu->setVisible(false); return; } // Left click can cause different actions if (event.getButton() == gcn::MouseEvent::LEFT) { // Interact with some being if (mHoverBeing) { if (mHoverBeing->canTalk()) mHoverBeing->talkTo(); else { // Ignore it if its dead if (mHoverBeing->isAlive()) { if (player_node->withinAttackRange(mHoverBeing) || keyboard.isKeyActive(keyboard.KEY_ATTACK)) player_node->attack(mHoverBeing, !keyboard.isKeyActive(keyboard.KEY_TARGET)); else player_node->setGotoTarget(mHoverBeing); } } // Picks up a item if we clicked on one } else if (mHoverItem) { player_node->pickUp(mHoverItem); } else if (player_node->getCurrentAction() == Being::SIT) { return; } // Just walk around else { player_node->stopAttack(); player_node->cancelFollow(); mPlayerFollowMouse = true; // Make the player go to the mouse position _followMouse(); } } else if (event.getButton() == gcn::MouseEvent::MIDDLE) { // Find the being nearest to the clicked position Being *target = actorSpriteManager->findNearestLivingBeing( pixelX, pixelY, 20, ActorSprite::MONSTER); if (target) player_node->setTarget(target); } } void Viewport::mouseDragged(gcn::MouseEvent &event) { if (!mMap || !player_node) return; if (mPlayerFollowMouse && !event.isShiftPressed()) { if (Net::getNetworkType() == ServerInfo::MANASERV) { if (get_elapsed_time(mLocalWalkTime) >= walkingMouseDelay) { mLocalWalkTime = tick_time; player_node->setDestination(event.getX() + (int) mPixelViewX, event.getY() + (int) mPixelViewY); player_node->pathSetByMouse(); } } else { if (mLocalWalkTime != player_node->getActionTime()) { mLocalWalkTime = player_node->getActionTime(); int destX = (event.getX() + mPixelViewX + 16) / mMap->getTileWidth(); int destY = (event.getY() + mPixelViewY + 16) / mMap->getTileHeight(); player_node->setDestination(destX, destY); } } } } void Viewport::mouseReleased(gcn::MouseEvent &event) { mPlayerFollowMouse = false; // Only useful for eAthena but doesn't hurt under ManaServ mLocalWalkTime = -1; } void Viewport::showPopup(Window *parent, int x, int y, Item *item, bool isInventory) { mPopupMenu->showPopup(parent, x, y, item, isInventory); } void Viewport::closePopupMenu() { mPopupMenu->handleLink("cancel"); } void Viewport::optionChanged(const std::string &name) { mScrollLaziness = config.getIntValue("ScrollLaziness"); mScrollRadius = config.getIntValue("ScrollRadius"); } void Viewport::mouseMoved(gcn::MouseEvent &event) { // Check if we are on the map if (!mMap || !player_node) return; const int x = (event.getX() + (int) mPixelViewX); const int y = (event.getY() + (int) mPixelViewY); mHoverBeing = actorSpriteManager->findBeingByPixel(x, y); mBeingPopup->show(getMouseX(), getMouseY(), mHoverBeing); mHoverItem = actorSpriteManager->findItem(x / mMap->getTileWidth(), y / mMap->getTileHeight()); if (mHoverBeing) { switch (mHoverBeing->getType()) { // NPCs case ActorSprite::NPC: gui->setCursorType(Gui::CURSOR_TALK); break; // Monsters case ActorSprite::MONSTER: gui->setCursorType(Gui::CURSOR_FIGHT); break; default: gui->setCursorType(Gui::CURSOR_POINTER); break; } // Item mouseover } else if (mHoverItem) { gui->setCursorType(Gui::CURSOR_PICKUP); } else { gui->setCursorType(Gui::CURSOR_POINTER); } } void Viewport::toggleDebugPath() { mShowDebugPath++; if (mShowDebugPath > Map::MAP_SPECIAL3) mShowDebugPath = Map::MAP_NORMAL; if (mMap) { mMap->setDebugFlags(mShowDebugPath); } } void Viewport::hideBeingPopup() { mBeingPopup->setVisible(false); } void Viewport::clearHover(ActorSprite *actor) { if (mHoverBeing == actor) mHoverBeing = 0; if (mHoverItem == actor) mHoverItem = 0; }