/* * The Mana World * Copyright (C) 2004 The Mana World Development Team * * This file is part of The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "gui/viewport.h" #include "gui/gui.h" #include "gui/ministatus.h" #include "gui/popupmenu.h" #include "beingmanager.h" #include "configuration.h" #include "flooritemmanager.h" #include "game.h" #include "graphics.h" #include "keyboardconfig.h" #include "localplayer.h" #include "map.h" #include "monster.h" #include "npc.h" #include "textmanager.h" #include "resources/monsterinfo.h" #include "resources/resourcemanager.h" #include "utils/stringutils.h" extern volatile int tick_time; Viewport::Viewport(): mMap(0), mMouseX(0), mMouseY(0), mPixelViewX(0.0f), mPixelViewY(0.0f), mTileViewX(0), mTileViewY(0), mShowDebugPath(false), mVisibleNames(false), mPlayerFollowMouse(false), #ifdef MANASERV_SUPPORT mLocalWalkTime(-1) #else mWalkTime(0) #endif { setOpaque(false); addMouseListener(this); mScrollLaziness = (int) config.getValue("ScrollLaziness", 16); mScrollRadius = (int) config.getValue("ScrollRadius", 0); mScrollCenterOffsetX = (int) config.getValue("ScrollCenterOffsetX", 0); mScrollCenterOffsetY = (int) config.getValue("ScrollCenterOffsetY", 0); mVisibleNames = config.getValue("visiblenames", 1); config.addListener("ScrollLaziness", this); config.addListener("ScrollRadius", this); config.addListener("visiblenames", this); mPopupMenu = new PopupMenu; } Viewport::~Viewport() { delete mPopupMenu; config.removeListener("visiblenames", this); } void Viewport::setMap(Map *map) { mMap = map; } extern MiniStatusWindow *miniStatusWindow; void Viewport::draw(gcn::Graphics *gcnGraphics) { static int lastTick = tick_time; if (!mMap || !player_node) { gcnGraphics->setColor(gcn::Color(64, 64, 64)); gcnGraphics->fillRectangle( gcn::Rectangle(0, 0, getWidth(), getHeight())); return; } Graphics *graphics = static_cast(gcnGraphics); // Ensure the client doesn't freak out if a feature localplayer uses // is dependent on a map. player_node->mMapInitialized = true; // Avoid freaking out when tick_time overflows if (tick_time < lastTick) { lastTick = tick_time; } // Calculate viewpoint int midTileX = (graphics->getWidth() + mScrollCenterOffsetX) / 2; int midTileY = (graphics->getHeight() + mScrollCenterOffsetX) / 2; const Vector &playerPos = player_node->getPosition(); const int player_x = (int) playerPos.x - midTileX; const int player_y = (int) playerPos.y - midTileY; if (mScrollLaziness < 1) mScrollLaziness = 1; // Avoids division by zero // Apply lazy scrolling while (lastTick < tick_time) { if (player_x > mPixelViewX + mScrollRadius) { mPixelViewX += (player_x - mPixelViewX - mScrollRadius) / mScrollLaziness; } if (player_x < mPixelViewX - mScrollRadius) { mPixelViewX += (player_x - mPixelViewX + mScrollRadius) / mScrollLaziness; } if (player_y > mPixelViewY + mScrollRadius) { mPixelViewY += (player_y - mPixelViewY - mScrollRadius) / mScrollLaziness; } if (player_y < mPixelViewY - mScrollRadius) { mPixelViewY += (player_y - mPixelViewY + mScrollRadius) / mScrollLaziness; } lastTick++; } // Auto center when player is off screen if ( player_x - mPixelViewX > graphics->getWidth() / 2 || mPixelViewX - player_x > graphics->getWidth() / 2 || mPixelViewY - player_y > graphics->getHeight() / 2 || player_y - mPixelViewY > graphics->getHeight() / 2 ) { mPixelViewX = player_x; mPixelViewY = player_y; }; // Don't move camera so that the end of the map is on screen const int viewXmax = mMap->getWidth() * mMap->getTileWidth() - graphics->getWidth(); const int viewYmax = mMap->getHeight() * mMap->getTileHeight() - graphics->getHeight(); if (mMap) { if (mPixelViewX < 0) mPixelViewX = 0; if (mPixelViewY < 0) mPixelViewY = 0; if (mPixelViewX > viewXmax) mPixelViewX = viewXmax; if (mPixelViewY > viewYmax) mPixelViewY = viewYmax; } mTileViewX = (int) (mPixelViewX + 16) / 32; mTileViewY = (int) (mPixelViewY + 16) / 32; // Draw tiles and sprites if (mMap) { mMap->draw(graphics, (int) mPixelViewX, (int) mPixelViewY); if (mShowDebugPath) { mMap->drawCollision(graphics, (int) mPixelViewX, (int) mPixelViewY); _drawDebugPath(graphics); } } if (player_node->mUpdateName) { player_node->mUpdateName = false; player_node->setName(player_node->getName()); } // Draw text if (textManager) { textManager->draw(graphics, (int) mPixelViewX, (int) mPixelViewY); } // Draw player names, speech, and emotion sprite as needed const Beings &beings = beingManager->getAll(); for (Beings::const_iterator i = beings.begin(), i_end = beings.end(); i != i_end; ++i) { (*i)->drawSpeech((int) mPixelViewX, (int) mPixelViewY); (*i)->drawEmotion(graphics, (int) mPixelViewX, (int) mPixelViewY); } if (miniStatusWindow) miniStatusWindow->drawIcons(graphics); // Draw contained widgets WindowContainer::draw(gcnGraphics); } void Viewport::logic() { WindowContainer::logic(); // Make the player follow the mouse position // if the mouse is dragged elsewhere than in a window. _followMouse(); } void Viewport::_followMouse() { Uint8 button = SDL_GetMouseState(&mMouseX, &mMouseY); // If the left button is dragged if (mPlayerFollowMouse && button & SDL_BUTTON(1)) { // We create a mouse event and send it to mouseDragged. Uint8 *keys = SDL_GetKeyState(NULL); gcn::MouseEvent mouseEvent(NULL, (keys[SDLK_LSHIFT] || keys[SDLK_RSHIFT]), false, false, false, gcn::MouseEvent::DRAGGED, gcn::MouseEvent::LEFT, mMouseX, mMouseY, 0); mouseDragged(mouseEvent); } } void Viewport::_drawDebugPath(Graphics *graphics) { // Get the current mouse position SDL_GetMouseState(&mMouseX, &mMouseY); const int mouseTileX = (mMouseX + (int) mPixelViewX) / 32; const int mouseTileY = (mMouseY + (int) mPixelViewY) / 32; const Vector &playerPos = player_node->getPosition(); Path debugPath = mMap->findPath( (int) (playerPos.x - 16) / 32, (int) (playerPos.y - 32) / 32, mouseTileX, mouseTileY, 0xFF); _drawPath(graphics, debugPath); } void Viewport::_drawPath(Graphics *graphics, const Path &path) { graphics->setColor(gcn::Color(255, 0, 0)); for (Path::const_iterator i = path.begin(); i != path.end(); ++i) { int squareX = i->x * 32 - (int) mPixelViewX + 12; int squareY = i->y * 32 - (int) mPixelViewY + 12; graphics->fillRectangle(gcn::Rectangle(squareX, squareY, 8, 8)); graphics->drawText( toString(mMap->getMetaTile(i->x, i->y)->Gcost), squareX + 4, squareY + 12, gcn::Graphics::CENTER); } } void Viewport::mousePressed(gcn::MouseEvent &event) { // Check if we are alive and kickin' if (!mMap || !player_node || !player_node->isAlive()) return; // Check if we are busy if (current_npc) return; mPlayerFollowMouse = false; const int pixelx = event.getX() + (int) mPixelViewX; const int pixely = event.getY() + (int) mPixelViewY; const int tilex = pixelx / mMap->getTileWidth(); const int tiley = pixely / mMap->getTileHeight(); // Right click might open a popup if (event.getButton() == gcn::MouseEvent::RIGHT) { Being *being; FloorItem *floorItem; if ((being = beingManager->findBeingByPixel(pixelx, pixely)) && being != player_node) { mPopupMenu->showPopup(event.getX(), event.getY(), being); return; } else if ((floorItem = floorItemManager->findByCoordinates(tilex, tiley))) { mPopupMenu->showPopup(event.getX(), event.getY(), floorItem); return; } } // If a popup is active, just remove it if (mPopupMenu->isVisible()) { mPopupMenu->setVisible(false); return; } // Left click can cause different actions if (event.getButton() == gcn::MouseEvent::LEFT) { FloorItem *item; Being *being; // Interact with some being if ((being = beingManager->findBeingByPixel(pixelx, pixely))) { switch (being->getType()) { // Talk to NPCs case Being::NPC: dynamic_cast(being)->talk(); break; // Attack or walk to monsters or players case Being::MONSTER: case Being::PLAYER: // Ignore it if its dead if (being->mAction == Being::DEAD) break; if (player_node->withinAttackRange(being) || keyboard.isKeyActive(keyboard.KEY_ATTACK)) { player_node->attack(being, !keyboard.isKeyActive(keyboard.KEY_TARGET)); } else { player_node->setGotoTarget(being); } break; default: break; } // Picks up a item if we clicked on one } else if ((item = floorItemManager->findByCoordinates(tilex, tiley))) { player_node->pickUp(item); } else if (player_node->mAction == Being::SIT) { return; } // Just walk around else { player_node->stopAttack(); mPlayerFollowMouse = true; // Make the player go to the mouse position _followMouse(); } } else if (event.getButton() == gcn::MouseEvent::MIDDLE) { // Find the being nearest to the clicked position Being *target = beingManager->findNearestLivingBeing( tilex, tiley, 20, Being::MONSTER); if (target) player_node->setTarget(target); } } void Viewport::mouseDragged(gcn::MouseEvent &event) { if (!mMap || !player_node) return; if (mPlayerFollowMouse && !event.isShiftPressed()) { #ifdef MANASERV_SUPPORT if (get_elapsed_time(mLocalWalkTime) >= walkingMouseDelay) { mLocalWalkTime = tick_time; player_node->setDestination(event.getX() + (int) mPixelViewX, event.getY() + (int) mPixelViewY); player_node->pathSetByMouse(); } #else if (mWalkTime != player_node->mWalkTime) { int destX = event.getX() / 32 + mTileViewX; int destY = event.getY() / 32 + mTileViewY; player_node->setDestination(destX, destY); } #endif } } void Viewport::mouseReleased(gcn::MouseEvent &event) { mPlayerFollowMouse = false; } void Viewport::showPopup(int x, int y, Item *item, bool isInventory) { mPopupMenu->showPopup(x, y, item, isInventory); } void Viewport::closePopupMenu() { mPopupMenu->handleLink("cancel"); } void Viewport::optionChanged(const std::string &name) { mScrollLaziness = (int) config.getValue("ScrollLaziness", 32); mScrollRadius = (int) config.getValue("ScrollRadius", 32); if (name == "visiblenames") { mVisibleNames = config.getValue("visiblenames", 1); } } void Viewport::mouseMoved(gcn::MouseEvent &event) { // Check if we are on the map if (!mMap || !player_node) return; const int tilex = (event.getX() + (int) mPixelViewX) / 32; const int tiley = (event.getY() + (int) mPixelViewY) / 32; mSelectedBeing = beingManager->findBeing(tilex, tiley); }