/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id $ */ #ifndef _TMW_TRADE_H #define _TMW_TRADE_H #include "../log.h" #include "../net/network.h" #include "../graphic/spriteset.h" #include "itemcontainer.h" #include "gui.h" #include "window.h" #include "scrollarea.h" /** * Trade dialog. * * \ingroup Interface */ class TradeWindow : public Window, gcn::ActionListener { public: /** * Constructor. */ TradeWindow(); /** * Destructor. */ ~TradeWindow(); /** * Draws the trade window. */ void draw(gcn::Graphics *graphics); /** * Add an item the trade window. */ void addItem(int index, int id, bool own, int quantity, bool equipment); /** * Remove a item from the trade window. */ void removeItem(int id, bool own); /** * Reset both item containers */ void reset(); /** * Change quantity of an item. */ void changeQuantity(int index, bool own, int quantity); /** * Increase quantity of an item. */ void increaseQuantity(int index, bool own, int quantity); /** * Set trade Button disabled */ void setTradeButton(bool enabled); /** * Player received ok message from server */ void receivedOk(bool own); /** * Send trade packet. */ void TradeWindow::tradeItem(int index, int quantity); /** * Called on mouse click. */ void mouseClick(int x, int y, int button, int count); /** * Called when receiving actions from the widgets. */ void action(const std::string& eventId); ItemContainer *myItems; ItemContainer *partnerItems; private: gcn::Label *itemNameLabel; gcn::Label *itemDescriptionLabel; gcn::Button *addButton, *okButton, *cancelButton, *tradeButton; ScrollArea *myScroll, *partnerScroll; bool ok_other, ok_me; }; #endif