/* * The Mana World * Copyright (C) 2004 The Mana World Development Team * * This file is part of The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef TRADE_H #define TRADE_H #include "gui/widgets/window.h" #include "guichanfwd.h" #include #include #include class Inventory; class Item; class ItemContainer; class ScrollArea; /** * Trade dialog. * * \ingroup Interface */ class TradeWindow : public Window, gcn::ActionListener, gcn::SelectionListener { public: /** * Constructor. */ TradeWindow(); /** * Destructor. */ ~TradeWindow(); /** * Displays expected money in the trade window. */ void setMoney(int quantity); /** * Add an item to the trade window. */ void addItem(int id, bool own, int quantity); /** * Reset both item containers */ void reset(); #ifdef EATHENA_SUPPORT /** * Add an item to the trade window. */ void addItem(int id, bool own, int quantity, bool equipment); /** * Change quantity of an item. */ void changeQuantity(int index, bool own, int quantity); /** * Increase quantity of an item. */ void increaseQuantity(int index, bool own, int quantity); #endif /** * Player received ok message from server */ #ifdef TMWSERV_SUPPORT void receivedOk(); #else void receivedOk(bool own); #endif /** * Send trade packet. */ void tradeItem(Item *item, int quantity); /** * Updates the labels and makes sure only one item is selected in * either my inventory or partner inventory. */ void valueChanged(const gcn::SelectionEvent &event); /** * Called when receiving actions from the widgets. */ void action(const gcn::ActionEvent &event); /** * Closes the Trade Window, as well as telling the server that the * window has been closed. */ void close(); private: enum Status { PREPARING, /**< Players are adding items. */ PROPOSING, /**< Local player is proposing a trade. */ ACCEPTING /**< Distant player is proposing a trade. */ }; /** * Sets the current status of the trade. */ void setStatus(Status); typedef const std::auto_ptr InventoryPtr; InventoryPtr mMyInventory; InventoryPtr mPartnerInventory; ItemContainer *mMyItemContainer; ItemContainer *mPartnerItemContainer; gcn::Label *mMoneyLabel; gcn::Button *mTradeButton; #ifdef EATHENA_SUPPORT gcn::Button *mAddButton; gcn::Button *mOkButton; #endif gcn::TextField *mMoneyField; Status mStatus; #ifdef EATHENA_SUPPORT bool mOkOther, mOkMe; #endif }; extern TradeWindow *tradeWindow; #endif