/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _TMW_TRADE_H #define _TMW_TRADE_H #include #include #include #include "window.h" #include "../guichanfwd.h" class Inventory; class Item; class ItemContainer; class Network; class ScrollArea; /** * Trade dialog. * * \ingroup Interface */ class TradeWindow : public Window, gcn::ActionListener, gcn::SelectionListener { public: /** * Constructor. */ TradeWindow(Network *network); /** * Destructor. */ ~TradeWindow(); /** * Called when resizing the window. * * @param event The calling event */ void widgetResized(const gcn::Event &event); /** * Add money to the trade window. */ void addMoney(int quantity); /** * Add an item to the trade window. */ void addItem(int id, bool own, int quantity, bool equipment); /** * Remove a item from the trade window. */ void removeItem(int id, bool own); /** * Reset both item containers */ void reset(); /** * Change quantity of an item. */ void changeQuantity(int index, bool own, int quantity); /** * Increase quantity of an item. */ void increaseQuantity(int index, bool own, int quantity); /** * Set trade Button disabled */ void setTradeButton(bool enabled); /** * Player received ok message from server */ void receivedOk(bool own); /** * Send trade packet. */ void tradeItem(Item *item, int quantity); /** * Updates the labels and makes sure only one item is selected in * either my inventory or partner inventory. */ void valueChanged(const gcn::SelectionEvent &event); /** * Called when receiving actions from the widgets. */ void action(const gcn::ActionEvent &event); private: Network *mNetwork; typedef const std::auto_ptr InventoryPtr; InventoryPtr mMyInventory; InventoryPtr mPartnerInventory; ItemContainer *mMyItemContainer; ItemContainer *mPartnerItemContainer; gcn::Label *mItemNameLabel; gcn::Label *mItemDescriptionLabel; gcn::Label *mMoneyLabel; gcn::Label *mMoneyLabel2; gcn::Button *mAddButton, *mOkButton, *mCancelButton, *mTradeButton; ScrollArea *mMyScroll, *mPartnerScroll; gcn::TextField *mMoneyField; bool mOkOther, mOkMe; }; extern TradeWindow *tradeWindow; #endif