/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #include #include #include #include "trade.h" #include "button.h" #include "chat.h" #include "inventorywindow.h" #include "item_amount.h" #include "itemcontainer.h" #include "scrollarea.h" #include "textfield.h" #include "widgets/layout.h" #include "../inventory.h" #include "../item.h" #include "../localplayer.h" #include "../net/gameserver/player.h" #include "../resources/iteminfo.h" #include "../utils/gettext.h" #include "../utils/strprintf.h" TradeWindow::TradeWindow(): Window("Trade: You"), mMyInventory(new Inventory), mPartnerInventory(new Inventory), mStatus(PREPARING) { setResizable(true); setDefaultSize(115, 197, 332, 209); Button *mAddButton = new Button(_("Add"), "add", this); Button *mCancelButton = new Button(_("Cancel"), "cancel", this); mTradeButton = new Button(_("Propose trade"), "trade", this); mTradeButton->setWidth(8 + std::max( mTradeButton->getFont()->getWidth(_("Propose trade")), mTradeButton->getFont()->getWidth(_("Confirm trade")))); mMyItemContainer = new ItemContainer(mMyInventory, 4, 3); mMyItemContainer->addSelectionListener(this); ScrollArea *mMyScroll = new ScrollArea(mMyItemContainer); mPartnerItemContainer = new ItemContainer(mPartnerInventory, 4, 3); mPartnerItemContainer->addSelectionListener(this); ScrollArea *mPartnerScroll = new ScrollArea(mPartnerItemContainer); mMoneyLabel = new gcn::Label(strprintf(_("You get %d GP."), 0)); gcn::Label *mMoneyLabel2 = new gcn::Label(_("You give:")); mMoneyField = new TextField; mMoneyField->setWidth(40); Button *mMoneyChange = new Button(_("Change"), "money", this); mItemNameLabel = new gcn::Label(strprintf(_("Name: %s"), "")); mItemDescriptionLabel = new gcn::Label( strprintf(_("Description: %s"), "")); place(1, 0, mMoneyLabel); place(0, 1, mMyScroll).setPadding(3); place(1, 1, mPartnerScroll).setPadding(3); ContainerPlacer place; place = getPlacer(0, 0); place(0, 0, mMoneyLabel2); place(1, 0, mMoneyField); place(2, 0, mMoneyChange).setHAlign(LayoutCell::LEFT); place = getPlacer(0, 2); place(0, 0, mItemNameLabel, 4); place(0, 1, mItemDescriptionLabel, 4); place(0, 2, mAddButton); place(2, 2, mTradeButton); place(3, 2, mCancelButton); Layout &layout = getLayout(); layout.extend(0, 2, 2, 1); layout.setRowHeight(1, Layout::AUTO_SET); layout.setRowHeight(2, 0); layout.setColWidth(0, Layout::AUTO_SET); layout.setColWidth(1, Layout::AUTO_SET); loadWindowState("Trade"); } TradeWindow::~TradeWindow() { delete mMyInventory; delete mPartnerInventory; } void TradeWindow::setMoney(int amount) { mMoneyLabel->setCaption(strprintf(_("You get %d GP."), amount)); setStatus(PREPARING); } void TradeWindow::addItem(int id, bool own, int quantity) { (own ? mMyInventory : mPartnerInventory)->addItem(id, quantity); setStatus(PREPARING); } void TradeWindow::reset() { mMyInventory->clear(); mPartnerInventory->clear(); mMoneyLabel->setCaption(strprintf(_("You get %d GP."), 0)); mMoneyField->setEnabled(true); mMoneyField->setText(""); setStatus(PREPARING); } void TradeWindow::receivedOk() { setStatus(ACCEPTING); } void TradeWindow::tradeItem(Item *item, int quantity) { Net::GameServer::Player::tradeItem(item->getInvIndex(), quantity); addItem(item->getId(), true, quantity); item->increaseQuantity(-quantity); } void TradeWindow::valueChanged(const gcn::SelectionEvent &event) { Item *item; /* If an item is selected in one container, make sure no item is selected * in the other container. */ if (event.getSource() == mMyItemContainer && (item = mMyItemContainer->getItem())) { mPartnerItemContainer->selectNone(); } else if ((item = mPartnerItemContainer->getItem())) { mMyItemContainer->selectNone(); } // Update name and description ItemInfo const *info = item ? &item->getInfo() : NULL; mItemNameLabel->setCaption(strprintf(_("Name: %s"), info ? info->getName().c_str() : "")); mItemDescriptionLabel->setCaption(strprintf(_("Description: %s"), info ? info->getDescription().c_str() : "")); } void TradeWindow::setStatus(Status s) { if (s == mStatus) return; mStatus = s; mTradeButton->setCaption (s == PREPARING ? _("Propose trade") : _("Confirm trade")); mTradeButton->setEnabled(s != PROPOSING); } void TradeWindow::action(const gcn::ActionEvent &event) { Item *item = inventoryWindow->getItem(); if (event.getId() == "add") { if (!item) { return; } if (mMyInventory->contains(item)) { chatWindow->chatLog("Failed adding item. You can not " "overlap one kind of item on the window.", BY_SERVER); return; } if (item->getQuantity() == 1) { tradeItem(item, 1); } else { // Choose amount of items to trade new ItemAmountWindow(AMOUNT_TRADE_ADD, this, item); } setStatus(PREPARING); } else if (event.getId() == "cancel") { setVisible(false); reset(); player_node->setTrading(false); Net::GameServer::Player::acceptTrade(false); } else if (event.getId() == "trade") { Net::GameServer::Player::acceptTrade(true); setStatus(PROPOSING); } else if (event.getId() == "money") { int v = atoi(mMoneyField->getText().c_str()); Net::GameServer::Player::tradeMoney(v); mMoneyField->setText(strprintf("%d", v)); setStatus(PREPARING); } }