/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id $ */ #include "../graphics.h" #include "trade.h" #include "../resources/resourcemanager.h" #include "../resources/image.h" #include "button.h" #include "../being.h" #include "../engine.h" #include TradeWindow::TradeWindow(): Window("Trade: You") { setContentSize(322, 130); addButton = new Button("Add"); addButton->setPosition(2, 105); addButton->setEventId("add"); addButton->addActionListener(this); add(addButton); nameLabel = new gcn::Label("Other one"); nameLabel->setPosition(2, 45); my_items = new ItemContainer(); trade_items = new ItemContainer(); my_items->setSize(318, 40); trade_items->setSize(318,40); my_items->setPosition(2, 2); trade_items->setPosition(2, 60); add(nameLabel); add(my_items); add(trade_items); } TradeWindow::~TradeWindow() { delete addButton; delete nameLabel; } void TradeWindow::draw(gcn::Graphics *graphics) { // Draw window graphics Window::draw(graphics); } int TradeWindow::addItem(int index, int id, bool own, int quantity, bool equipment) { my_items->addItem(index, id, quantity, equipment); return 0; } int TradeWindow::removeItem(int id, bool own) { my_items->removeItem(id); return 0; } int TradeWindow::changeQuantity(int index, bool own, int quantity) { //items[index].quantity = quantity; my_items->changeQuantity(index, quantity); return 0; } int TradeWindow::increaseQuantity(int index, bool own, int quantity) { //items[index].quantity += quantity; my_items->increaseQuantity(index, quantity); return 0; } /*int TradeWindow::useItem(int index, int id) { WFIFOW(0) = net_w_value(0x00a7); WFIFOW(2) = net_w_value(index); WFIFOL(4) = net_l_value(id); // Note: id is dest of item, usually player_node->account_ID ?? WFIFOSET(8); while ((out_size > 0)) flush(); return 0; } */ /*int InventoryWindow::dropItem(int index, int quantity) { // TODO: Fix wrong coordinates of drops, serverside? WFIFOW(0) = net_w_value(0x00a2); WFIFOW(2) = net_w_value(index); WFIFOW(4) = net_w_value(quantity); WFIFOSET(6); while ((out_size > 0)) flush(); return 0; }*/ /*void InventoryWindow::equipItem(int index) { WFIFOW(0) = net_w_value(0x00a9); WFIFOW(2) = net_w_value(index); WFIFOW(4) = net_w_value(0); WFIFOSET(6); while ((out_size > 0)) flush(); }*/ /*void InventoryWindow::unequipItem(int index) { WFIFOW(0) = net_w_value(0x00ab); WFIFOW(2) = net_w_value(index); WFIFOSET(4); while ((out_size > 0)) flush(); }*/ void TradeWindow::action(const std::string &eventId) { if (eventId == "add") { if (inventoryWindow->items->getIndex() >= 0 && inventoryWindow->items->getIndex() <= INVENTORY_SIZE) { if (inventoryWindow->items->isEquipment( inventoryWindow->items->getIndex())) { if (inventoryWindow->items->isEquipped( inventoryWindow->items->getIndex())) { inventoryWindow->unequipItem( inventoryWindow->items->getIndex()); } } int i = tradeWindow->my_items->getFreeSlot(); printf("%d\n", i); if (i >= 0) { printf("successfull\n"); addItem(i, inventoryWindow->items->getId(), true, inventoryWindow->items->getQuantity(), inventoryWindow->items->isEquipment(inventoryWindow->items->getIndex())); inventoryWindow->changeQuantity(inventoryWindow->items->getIndex(), 0); } else { printf("not successfull\n"); } } } //if(selectedItem >= 0 && selectedItem <= INVENTORY_SIZE) { //if (my_items->getIndex() != -1) { /* if (eventId == "use") { if(items->isEquipment(items->getIndex())) { if(items->isEquipped(items->getIndex())) { unequipItem(items->getIndex()); } else { equipItem(items->getIndex()); } } else { useItem(items->getIndex(), items->getId()); } } else*/ /*if (eventId == "drop") { itemAmountWindow->resetAmount(); itemAmountWindow->setVisible(true); } */ //} }