/* * The Mana Client * Copyright (C) 2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef STORAGEWINDOW_H #define STORAGEWINDOW_H #include "inventory.h" #include "gui/widgets/window.h" #include "net/inventoryhandler.h" #include "net/net.h" #include #include class Item; class ItemContainer; class ProgressBar; class TextBox; /** * Storage dialog. * * \ingroup Interface */ class StorageWindow : public Window, gcn::ActionListener, gcn::SelectionListener { public: /** * Constructor. */ StorageWindow(Inventory *inventory); /** * Destructor. */ ~StorageWindow(); /** * Logic (updates buttons and weight information). */ void logic(); /** * Called when receiving actions from the widgets. */ void action(const gcn::ActionEvent &event); /** * Returns the selected item. */ Item* getSelectedItem() const; void mouseClicked(gcn::MouseEvent &event); /** * Closes the Storage Window, as well as telling the server that the * window has been closed. */ void close(); /** * Add the specified ammount of the specified item to storage */ static void addStore(Item* item, int amount); /** * Remove the specified ammount of the specified item from storage */ static void removeStore(Item* item, int amount); /** * Returns true if any instances exist. */ static bool isActive() { return instances.size() > 0; } private: typedef std::list WindowList; static WindowList instances; Inventory *mInventory; ItemContainer *mItems; int mSlots; int mUsedSlots; gcn::Button *mStoreButton, *mRetrieveButton, *mCloseButton; gcn::Label *mSlotsLabel; ProgressBar *mSlotsBar; bool mItemDesc; }; #endif // STORAGEWINDOW_H