/* * The Mana Client * Copyright (C) 2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "gui/storagewindow.h" #include "inventory.h" #include "item.h" #include "localplayer.h" #include "units.h" #include "keyboardconfig.h" #include "gui/inventorywindow.h" #include "gui/itemamount.h" #include "gui/setup.h" #include "gui/theme.h" #include "gui/viewport.h" #include "gui/widgets/button.h" #include "gui/widgets/itemcontainer.h" #include "gui/widgets/label.h" #include "gui/widgets/layout.h" #include "gui/widgets/progressbar.h" #include "gui/widgets/scrollarea.h" #include "net/inventoryhandler.h" #include "net/net.h" #include "resources/iteminfo.h" #include "utils/gettext.h" #include "utils/stringutils.h" #include #include #include StorageWindow::WindowList StorageWindow::instances; StorageWindow::StorageWindow(Inventory *inventory): Window(_("Storage")), mInventory(inventory), mItemDesc(false) { setWindowName("Storage"); setResizable(true); setCloseButton(true); setupWindow->registerWindowForReset(this); // If you adjust these defaults, don't forget to adjust the trade window's. setDefaultSize(375, 300, ImageRect::CENTER); mStoreButton = new Button(_("Store"), "store", this); mRetrieveButton = new Button(_("Retrieve"), "retrieve", this); mCloseButton = new Button(_("Close"), "close", this); mItems = new ItemContainer(mInventory, true); mItems->addSelectionListener(this); gcn::ScrollArea *invenScroll = new ScrollArea(mItems); invenScroll->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER); mUsedSlots = mInventory->getNumberOfSlotsUsed(); mSlotsLabel = new Label(_("Slots:")); mSlotsBar = new ProgressBar(0.0f, 100, 20, Theme::PROG_INVY_SLOTS); mSlotsBar->setText(strprintf("%d/%d", mUsedSlots, mInventory->getSize())); mSlotsBar->setProgress((float) mUsedSlots / mInventory->getSize()); setMinHeight(130); setMinWidth(200); place(0, 0, mSlotsLabel).setPadding(3); place(1, 0, mSlotsBar, 3); place(0, 1, invenScroll, 4, 4); place(0, 5, mStoreButton); place(1, 5, mRetrieveButton); place(3, 5, mCloseButton); Layout &layout = getLayout(); layout.setRowHeight(0, mStoreButton->getHeight()); loadWindowState(); instances.push_back(this); setVisible(true); mInventory->addInventoyListener(this); slotsChanged(mInventory); } StorageWindow::~StorageWindow() { instances.remove(this); } void StorageWindow::action(const gcn::ActionEvent &event) { if (event.getId() == "store") { if (!inventoryWindow->isVisible()) return; Item *item = inventoryWindow->getSelectedItem(); if (!item) return; ItemAmountWindow::showWindow(ItemAmountWindow::StoreAdd, this, item); } else if (event.getId() == "retrieve") { Item *item = mItems->getSelectedItem(); if (!item) return; ItemAmountWindow::showWindow(ItemAmountWindow::StoreRemove, this, item); } else if (event.getId() == "close") { close(); } } void StorageWindow::mouseClicked(gcn::MouseEvent &event) { Window::mouseClicked(event); if (event.getButton() == gcn::MouseEvent::RIGHT) { Item *item = mItems->getSelectedItem(); if (!item) { mRetrieveButton->setEnabled(false); return; } mRetrieveButton->setEnabled(true); /* Convert relative to the window coordinates to absolute screen * coordinates. */ const int mx = event.getX() + getX(); const int my = event.getY() + getY(); viewport->showPopup(this, mx, my, item, false); } if (event.getButton() == gcn::MouseEvent::LEFT) { if (keyboard.isKeyActive(keyboard.KEY_EMOTE)) { Item *item = mItems->getSelectedItem(); if(!item) return; removeStore(item, item->getQuantity()); } } } Item *StorageWindow::getSelectedItem() const { return mItems->getSelectedItem(); } void StorageWindow::slotsChanged(Inventory* inventory) { const int usedSlots = mInventory->getNumberOfSlotsUsed(); mSlotsBar->setProgress((float) usedSlots / mInventory->getSize()); mSlotsBar->setText(strprintf("%d/%d", usedSlots, mInventory->getSize())); } void StorageWindow::addStore(Item *item, int amount) { Net::getInventoryHandler()->moveItem(Net::InventoryHandler::INVENTORY, item->getInvIndex(), amount, Net::InventoryHandler::STORAGE); } void StorageWindow::removeStore(Item *item, int amount) { Net::getInventoryHandler()->moveItem(Net::InventoryHandler::STORAGE, item->getInvIndex(), amount, Net::InventoryHandler::INVENTORY); } void StorageWindow::close() { Net::getInventoryHandler()->closeStorage(Net::InventoryHandler::STORAGE); scheduleDelete(); }