/*
* The Mana Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "gui/statuswindow.h"
#include "localplayer.h"
#include "playerinfo.h"
#include "units.h"
#include "gui/setup.h"
#include "gui/widgets/button.h"
#include "gui/widgets/label.h"
#include "gui/widgets/layouthelper.h"
#include "gui/widgets/progressbar.h"
#include "gui/widgets/scrollarea.h"
#include "gui/widgets/vertcontainer.h"
#include "gui/widgets/windowcontainer.h"
#include "net/net.h"
#include "net/playerhandler.h"
#include "net/gamehandler.h"
#include "resources/theme.h"
#include "utils/gettext.h"
#include "utils/mathutils.h"
#include "utils/stringutils.h"
class AttrDisplay : public Container
{
public:
enum Type {
DERIVED, CHANGEABLE, UNKNOWN
};
~AttrDisplay();
virtual std::string update();
virtual Type getType() { return UNKNOWN; }
protected:
AttrDisplay(int id, const std::string &name);
const int mId;
const std::string mName;
LayoutHelper *mLayout;
Label *mLabel;
Label *mValue;
};
class DerDisplay : public AttrDisplay
{
public:
DerDisplay(int id, const std::string &name);
virtual Type getType() { return DERIVED; }
};
class ChangeDisplay : public AttrDisplay, gcn::ActionListener
{
public:
ChangeDisplay(int id, const std::string &name);
std::string update();
virtual Type getType() { return CHANGEABLE; }
void setPointsNeeded(int needed);
private:
void action(const gcn::ActionEvent &event);
int mNeeded;
Label *mPoints;
Button *mDec;
Button *mInc;
};
StatusWindow::StatusWindow():
Window(player_node->getName())
{
listen(Event::AttributesChannel);
setWindowName("Status");
setupWindow->registerWindowForReset(this);
setResizable(true);
setCloseButton(true);
setSaveVisible(true);
setDefaultSize((windowContainer->getWidth() - 365) / 2,
(windowContainer->getHeight() - 255) / 2, 480, 275);
setMinWidth(480);
setMinHeight(131);
// ----------------------
// Status Part
// ----------------------
mLvlLabel = new Label(strprintf(_("Level: %d"), 0));
mMoneyLabel = new Label(strprintf(_("Money: %s"), ""));
int max = PlayerInfo::getAttribute(MAX_HP);
mHpLabel = new Label(_("HP:"));
mHpBar = new ProgressBar(max ? (float) PlayerInfo::getAttribute(HP) / max :
0, 80, 15, Theme::PROG_HP);
max = PlayerInfo::getAttribute(EXP_NEEDED);
mXpLabel = new Label(_("Exp:"));
mXpBar = new ProgressBar(max ? (float) PlayerInfo::getAttribute(EXP) / max :
0, 80, 15, Theme::PROG_EXP);
bool magicBar = Net::getGameHandler()->canUseMagicBar();
if (magicBar)
{
max = PlayerInfo::getAttribute(MAX_MP);
mMpLabel = new Label(_("MP:"));
mMpBar = new ProgressBar(max ?
(float) PlayerInfo::getAttribute(MAX_MP) / max :
0, 80, 15, Net::getPlayerHandler()->canUseMagic() ?
Theme::PROG_MP : Theme::PROG_NO_MP);
}
place(0, 0, mLvlLabel, 3);
// 5, 0 Job Level
place(8, 0, mMoneyLabel, 3);
place(0, 1, mHpLabel).setPadding(3);
place(1, 1, mHpBar, 4);
place(5, 1, mXpLabel).setPadding(3);
place(6, 1, mXpBar, 5);
int attributesFirstRow = 2;
if (magicBar)
{
place(0, 2, mMpLabel).setPadding(3);
// 5, 2 and 6, 2 Job Progress Bar
place(1, 2, mMpBar, 4);
// We move the attribute row to the next one
attributesFirstRow = 3;
}
if (Net::getPlayerHandler()->getJobLocation() > 0)
{
mJobLvlLabel = new Label(strprintf(_("Job: %d"), 0));
mJobLabel = new Label(_("Job:"));
mJobBar = new ProgressBar(0.0f, 80, 15, Theme::PROG_JOB);
place(5, 0, mJobLvlLabel, 3);
place(5, 2, mJobLabel).setPadding(3);
place(6, 2, mJobBar, 5);
// We move the attribute row to the next one
attributesFirstRow = 3;
}
// ----------------------
// Stats Part
// ----------------------
mAttrCont = new VertContainer(28);
mAttrScroll = new ScrollArea(mAttrCont);
mAttrScroll->setOpaque(false);
mAttrScroll->setHorizontalScrollPolicy(ScrollArea::SHOW_NEVER);
mAttrScroll->setVerticalScrollPolicy(ScrollArea::SHOW_AUTO);
place(0, attributesFirstRow, mAttrScroll, 5, 3);
mDAttrCont = new VertContainer(28);
mDAttrScroll = new ScrollArea(mDAttrCont);
mDAttrScroll->setOpaque(false);
mDAttrScroll->setHorizontalScrollPolicy(ScrollArea::SHOW_NEVER);
mDAttrScroll->setVerticalScrollPolicy(ScrollArea::SHOW_AUTO);
place(6, attributesFirstRow, mDAttrScroll, 5, 3);
getLayout().setRowHeight(attributesFirstRow, Layout::AUTO_SET);
mCharacterPointsLabel = new Label("Character points: 0");
place(0, attributesFirstRow + 3, mCharacterPointsLabel, 4);
if (Net::getPlayerHandler()->canCorrectAttributes())
{
mCorrectionPointsLabel = new Label("Correction points: 0");
place(4, attributesFirstRow + 3, mCorrectionPointsLabel, 4);
}
loadWindowState();
// Update bars
updateHPBar(mHpBar, true);
if (magicBar)
updateMPBar(mMpBar, true);
updateXPBar(mXpBar, false);
mMoneyLabel->setCaption(strprintf(_("Money: %s"),
Units::formatCurrency(PlayerInfo::getAttribute(MONEY)).c_str()));
mMoneyLabel->adjustSize();
mCharacterPointsLabel->setCaption(strprintf(_("Character points: %d"),
PlayerInfo::getAttribute(CHAR_POINTS)));
mCharacterPointsLabel->adjustSize();
mLvlLabel->setCaption(strprintf(_("Level: %d"),
PlayerInfo::getAttribute(LEVEL)));
mLvlLabel->adjustSize();
}
void StatusWindow::event(Event::Channel channel,
const Event &event)
{
if (event.getType() == Event::UpdateAttribute)
{
switch(event.getInt("id"))
{
case HP: case MAX_HP:
updateHPBar(mHpBar, true);
break;
case MP: case MAX_MP:
updateMPBar(mMpBar, true);
break;
case EXP: case EXP_NEEDED:
updateXPBar(mXpBar, false);
break;
case MONEY:
mMoneyLabel->setCaption(strprintf(_("Money: %s"),
Units::formatCurrency(
event.getInt("newValue")).c_str()));
mMoneyLabel->adjustSize();
break;
case CHAR_POINTS:
mCharacterPointsLabel->setCaption(strprintf(
_("Character points: %d"),
event.getInt("newValue")));
mCharacterPointsLabel->adjustSize();
updateAttrs();
break;
case CORR_POINTS:
mCorrectionPointsLabel->setCaption(strprintf(
_("Correction points: %d"),
event.getInt("newValue")));
mCorrectionPointsLabel->adjustSize();
updateAttrs();
break;
case LEVEL:
mLvlLabel->setCaption(strprintf(_("Level: %d"),
event.getInt("newValue")));
mLvlLabel->adjustSize();
break;
}
}
else if (event.getType() == Event::UpdateStat)
{
int id = event.getInt("id");
if (id == Net::getPlayerHandler()->getJobLocation())
{
mJobLvlLabel->setCaption(strprintf(_("Job: %d"),
PlayerInfo::getStatBase(id)));
mJobLvlLabel->adjustSize();
updateProgressBar(mJobBar, id, false);
}
else
{
Attrs::iterator it = mAttrs.find(id);
if (it != mAttrs.end())
{
it->second->update();
}
}
}
}
void StatusWindow::updateAttrs()
{
for (Attrs::iterator it = mAttrs.begin(); it != mAttrs.end(); it++)
{
it->second->update();
}
}
void StatusWindow::setPointsNeeded(int id, int needed)
{
Attrs::iterator it = mAttrs.find(id);
if (it != mAttrs.end())
{
AttrDisplay *disp = it->second;
if (disp->getType() == AttrDisplay::CHANGEABLE)
static_cast(disp)->setPointsNeeded(needed);
}
}
void StatusWindow::addAttribute(int id, const std::string &name,
bool modifiable,
const std::string &description)
{
AttrDisplay *disp;
if (modifiable)
{
disp = new ChangeDisplay(id, name);
mAttrCont->add(disp);
}
else
{
disp = new DerDisplay(id, name);
mDAttrCont->add(disp);
}
mAttrs[id] = disp;
}
void StatusWindow::updateHPBar(ProgressBar *bar, bool showMax)
{
if (!bar)
return;
if (showMax)
bar->setText(toString(PlayerInfo::getAttribute(HP)) +
"/" + toString(PlayerInfo::getAttribute(MAX_HP)));
else
bar->setText(toString(PlayerInfo::getAttribute(HP)));
float prog = 1.0;
if (PlayerInfo::getAttribute(MAX_HP) > 0)
prog = (float) PlayerInfo::getAttribute(HP)
/ PlayerInfo::getAttribute(MAX_HP);
bar->setProgress(prog);
}
void StatusWindow::updateMPBar(ProgressBar *bar, bool showMax)
{
if (!bar)
return;
if (showMax)
bar->setText(toString(PlayerInfo::getAttribute(MP)) +
"/" + toString(PlayerInfo::getAttribute(MAX_MP)));
else
bar->setText(toString(PlayerInfo::getAttribute(MP)));
float prog = 1.0f;
if (PlayerInfo::getAttribute(MAX_MP) > 0)
prog = (float) PlayerInfo::getAttribute(MP)
/ PlayerInfo::getAttribute(MAX_MP);
if (Net::getPlayerHandler()->canUseMagic())
bar->setProgressPalette(Theme::PROG_MP);
else
bar->setProgressPalette(Theme::PROG_NO_MP);
bar->setProgress(prog);
}
void StatusWindow::updateProgressBar(ProgressBar *bar, int value, int max,
bool percent)
{
if (!bar)
return;
if (max == 0)
{
bar->setText(_("Max"));
bar->setProgress(1.0);
}
else
{
float progress = ((float) value) / max;
if (percent)
bar->setText(strprintf("%2.2f", 100 * progress) + "%");
else
bar->setText(toString(value) + "/" + toString(max));
bar->setProgress(progress);
}
}
void StatusWindow::updateXPBar(ProgressBar *bar, bool percent)
{
if (!bar)
return;
updateProgressBar(bar, PlayerInfo::getAttribute(EXP),
PlayerInfo::getAttribute(EXP_NEEDED), percent);
}
void StatusWindow::updateProgressBar(ProgressBar *bar, int id, bool percent)
{
std::pair exp = PlayerInfo::getStatExperience(id);
updateProgressBar(bar, exp.first, exp.second, percent);
}
AttrDisplay::AttrDisplay(int id, const std::string &name):
mId(id),
mName(name)
{
setSize(100, 32);
mLabel = new Label(name);
mValue = new Label("1");
mLabel->setAlignment(Graphics::CENTER);
mValue->setAlignment(Graphics::CENTER);
mLayout = new LayoutHelper(this);
}
AttrDisplay::~AttrDisplay()
{
delete mLayout;
}
std::string AttrDisplay::update()
{
int base = PlayerInfo::getStatBase(mId);
int bonus = PlayerInfo::getStatMod(mId);
std::string value = toString(base);
if (bonus)
value += strprintf(" (%+d)", bonus);
mValue->setCaption(value);
return mName;
}
DerDisplay::DerDisplay(int id, const std::string &name):
AttrDisplay(id, name)
{
// Do the layout
LayoutHelper h(this);
ContainerPlacer place = mLayout->getPlacer(0, 0);
place(0, 0, mLabel, 3);
place(3, 0, mValue, 2);
update();
}
ChangeDisplay::ChangeDisplay(int id, const std::string &name):
AttrDisplay(id, name), mNeeded(1)
{
mPoints = new Label(_("Max"));
mInc = new Button(_("+"), "inc", this);
// Do the layout
ContainerPlacer place = mLayout->getPlacer(0, 0);
place(0, 0, mLabel, 3);
place(4, 0, mValue, 2);
place(6, 0, mInc);
place(7, 0, mPoints);
if (Net::getPlayerHandler()->canCorrectAttributes())
{
mDec = new Button(_("-"), "dec", this);
mDec->setWidth(mInc->getWidth());
place(3, 0, mDec);
}
else
{
mDec = 0;
}
update();
}
std::string ChangeDisplay::update()
{
if (mNeeded > 0)
{
mPoints->setCaption(toString(mNeeded));
}
else
{
mPoints->setCaption(_("Max"));
}
if (mDec)
{
mDec->setEnabled(PlayerInfo::getAttribute(CORR_POINTS));
}
mInc->setEnabled(PlayerInfo::getAttribute(CHAR_POINTS) >= mNeeded &&
mNeeded > 0);
return AttrDisplay::update();
}
void ChangeDisplay::setPointsNeeded(int needed)
{
mNeeded = needed;
update();
}
void ChangeDisplay::action(const gcn::ActionEvent &event)
{
if (Net::getPlayerHandler()->canCorrectAttributes() &&
event.getSource() == mDec)
{
int newcorpoints = PlayerInfo::getAttribute(CORR_POINTS) - 1;
PlayerInfo::setAttribute(CORR_POINTS, newcorpoints);
int newpoints = PlayerInfo::getAttribute(CHAR_POINTS) + 1;
PlayerInfo::setAttribute(CHAR_POINTS, newpoints);
int newbase = PlayerInfo::getStatBase(mId) - 1;
PlayerInfo::setStatBase(mId, newbase);
Net::getPlayerHandler()->decreaseAttribute(mId);
}
else if (event.getSource() == mInc)
{
int newpoints = PlayerInfo::getAttribute(CHAR_POINTS) - 1;
PlayerInfo::setAttribute(CHAR_POINTS, newpoints);
int newbase = PlayerInfo::getStatBase(mId) + 1;
PlayerInfo::setStatBase(mId, newbase);
Net::getPlayerHandler()->increaseAttribute(mId);
}
}