/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #include "status.h" #include #include "button.h" #include "progressbar.h" #include "windowcontainer.h" #include "../localplayer.h" #include "../utils/tostring.h" StatusWindow::StatusWindow(LocalPlayer *player): Window(player->getName()), mPlayer(player) { setWindowName("Status"); setResizable(true); setDefaultSize((windowContainer->getWidth() - 365) / 2, (windowContainer->getHeight() - 255) / 2, 365, 280); loadWindowState(); // ---------------------- // Status Part // ---------------------- mLvlLabel = new gcn::Label("Level:"); mMoneyLabel = new gcn::Label("Money:"); mHpLabel = new gcn::Label("HP:"); mHpBar = new ProgressBar(1.0f, 80, 15, 0, 171, 34); mHpValueLabel = new gcn::Label(""); mXpLabel = new gcn::Label("Exp:"); mXpBar = new ProgressBar(1.0f, 80, 15, 143, 192, 211); mXpValueLabel = new gcn::Label(""); mMpLabel = new gcn::Label("MP:"); mMpBar = new ProgressBar(1.0f, 80, 15, 26, 102, 230); mMpValueLabel = new gcn::Label(""); int y = 3; int x = 5; mLvlLabel->setPosition(x, y); x += mLvlLabel->getWidth() + 40; mMoneyLabel->setPosition(x, y); y += mLvlLabel->getHeight() + 5; // Next Row x = 5; mHpLabel->setPosition(x, y); x += mHpLabel->getWidth() + 5; mHpBar->setPosition(x, y); x += mHpBar->getWidth() + 5; mHpValueLabel->setPosition(x, y); mXpLabel->setPosition(175, y); mXpBar->setPosition(205, y); mXpValueLabel->setPosition(290, y); y += mHpLabel->getHeight() + 5; // Next Row x = 5; mMpLabel->setPosition(x, y); x += mMpLabel->getWidth() + 5; mMpBar->setPosition(x, y); x += mMpBar->getWidth() + 5; mMpValueLabel->setPosition(x, y); add(mLvlLabel); add(mMoneyLabel); add(mHpLabel); add(mHpValueLabel); add(mMpLabel); add(mMpValueLabel); add(mXpLabel); add(mXpValueLabel); add(mHpBar); add(mMpBar); add(mXpBar); // ---------------------- // Stats Part // ---------------------- // Static Labels gcn::Label *mStatsTitleLabel = new gcn::Label("Stats"); gcn::Label *mStatsTotalLabel = new gcn::Label("Total"); gcn::Label *mStatsCostLabel = new gcn::Label("Cost"); // Derived Stats mStatsAttackLabel = new gcn::Label("Attack:"); mStatsDefenseLabel= new gcn::Label("Defense:"); mStatsMagicAttackLabel = new gcn::Label("M.Attack:"); mStatsMagicDefenseLabel = new gcn::Label("M.Defense:"); mStatsAccuracyLabel = new gcn::Label("% Accuracy:"); mStatsEvadeLabel = new gcn::Label("% Evade:"); mStatsReflexLabel = new gcn::Label("% Reflex:"); mStatsAttackPoints = new gcn::Label(""); mStatsDefensePoints = new gcn::Label(""); mStatsMagicAttackPoints = new gcn::Label(""); mStatsMagicDefensePoints = new gcn::Label(""); mStatsAccuracyPoints = new gcn::Label("% Accuracy:"); mStatsEvadePoints = new gcn::Label("% Evade:"); mStatsReflexPoints = new gcn::Label("% Reflex:"); // New labels for (int i = 0; i < 7; i++) { mStatsLabel[i] = new gcn::Label(); mStatsDisplayLabel[i] = new gcn::Label(); mPointsLabel[i] = new gcn::Label("0"); } mRemainingStatsPointsLabel = new gcn::Label(); // Set button events Id mStatsButton[0] = new Button("+", "STR", this); mStatsButton[1] = new Button("+", "AGI", this); mStatsButton[2] = new Button("+", "DEX", this); mStatsButton[3] = new Button("+", "VIT", this); mStatsButton[4] = new Button("+", "INT", this); mStatsButton[5] = new Button("+", "WIL", this); mStatsButton[6] = new Button("+", "CHR", this); // Set position mStatsTitleLabel->setPosition(mMpLabel->getX(), mMpLabel->getY() + 23 ); mStatsTotalLabel->setPosition(110, mStatsTitleLabel->getY() + 15); int totalLabelY = mStatsTotalLabel->getY(); mStatsCostLabel->setPosition(170, totalLabelY); for (int i = 0; i < 7; i++) { mStatsLabel[i]->setPosition(5, mStatsTotalLabel->getY() + (i * 23) + 15); mStatsDisplayLabel[i]->setPosition(115, totalLabelY + (i * 23) + 15); mStatsButton[i]->setPosition(145, totalLabelY + (i * 23) + 10); mPointsLabel[i]->setPosition(175, totalLabelY + (i * 23) + 15); } mRemainingStatsPointsLabel->setPosition(5, mPointsLabel[6]->getY() + 25); mStatsAttackLabel->setPosition(220, mStatsLabel[0]->getY()); mStatsDefenseLabel->setPosition(220, mStatsLabel[1]->getY()); mStatsMagicAttackLabel->setPosition(220, mStatsLabel[2]->getY()); mStatsMagicDefenseLabel->setPosition(220, mStatsLabel[3]->getY()); mStatsAccuracyLabel->setPosition(220, mStatsLabel[4]->getY()); mStatsEvadeLabel->setPosition(220, mStatsLabel[5]->getY()); mStatsReflexLabel->setPosition(220, mStatsLabel[6]->getY()); mStatsAttackPoints->setPosition(310, mStatsLabel[0]->getY()); mStatsDefensePoints->setPosition(310, mStatsLabel[1]->getY()); mStatsMagicAttackPoints->setPosition(310, mStatsLabel[2]->getY()); mStatsMagicDefensePoints->setPosition(310, mStatsLabel[3]->getY()); mStatsAccuracyPoints->setPosition(310, mStatsLabel[4]->getY()); mStatsEvadePoints->setPosition(310, mStatsLabel[5]->getY()); mStatsReflexPoints->setPosition(310, mStatsLabel[6]->getY()); // Assemble add(mStatsTitleLabel); add(mStatsTotalLabel); add(mStatsCostLabel); for(int i = 0; i < 7; i++) { add(mStatsLabel[i]); add(mStatsDisplayLabel[i]); add(mStatsButton[i]); add(mPointsLabel[i]); } add(mStatsAttackLabel); add(mStatsDefenseLabel); add(mStatsMagicAttackLabel); add(mStatsMagicDefenseLabel); add(mStatsAccuracyLabel); add(mStatsEvadeLabel); add(mStatsReflexLabel); add(mStatsAttackPoints); add(mStatsDefensePoints); add(mStatsMagicAttackPoints); add(mStatsMagicDefensePoints); add(mStatsAccuracyPoints); add(mStatsEvadePoints); add(mStatsReflexPoints); add(mRemainingStatsPointsLabel); } void StatusWindow::update() { // Status Part // ----------- mLvlLabel->setCaption("Level: " + toString(mPlayer->mLevel)); mLvlLabel->adjustSize(); mMoneyLabel->setCaption("Money: " + toString(mPlayer->mMoney) + " GP"); mMoneyLabel->adjustSize(); mHpValueLabel->setCaption(toString(mPlayer->mHp) + "/" + toString(mPlayer->mMaxHp)); mHpValueLabel->adjustSize(); mMpValueLabel->setCaption(toString(mPlayer->mMp) + "/" + toString(mPlayer->mMaxMp)); mMpValueLabel->adjustSize(); mXpValueLabel->setCaption(toString(mPlayer->mXp) + "/" + toString(mPlayer->mXpForNextLevel)); mXpValueLabel->adjustSize(); // HP Bar coloration if (mPlayer->mHp < int(mPlayer->mMaxHp / 3)) { mHpBar->setColor(223, 32, 32); // Red } else if (mPlayer->mHp < int((mPlayer->mMaxHp / 3) * 2)) { mHpBar->setColor(230, 171, 34); // Orange } else { mHpBar->setColor(0, 171, 34); // Green } mHpBar->setProgress((float)mPlayer->mHp / (float)mPlayer->mMaxHp); // mMpBar->setProgress((float)mPlayer->mp / (float)mPlayer->maxMp); mXpBar->setProgress( (float) mPlayer->mXp / (float) mPlayer->mXpForNextLevel); // Stats Part // ---------- const std::string attrNames[7] = { "Strength", "Agility", "Dexterity", "Vitality", "Intelligence", "Willpower", "Charisma" }; int statusPoints = mPlayer->mStatsPointsToAttribute; // Update labels for (int i = 0; i < 7; i++) { mStatsLabel[i]->setCaption(attrNames[i]); mStatsDisplayLabel[i]->setCaption(toString((int) mPlayer->mAttr[i])); mPointsLabel[i]->setCaption(toString((int) mPlayer->mAttrUp[i])); mStatsLabel[i]->adjustSize(); mStatsDisplayLabel[i]->adjustSize(); mPointsLabel[i]->adjustSize(); mStatsButton[i]->setEnabled(mPlayer->mAttrUp[i] <= statusPoints); } mRemainingStatsPointsLabel->setCaption("Remaining Status Points: " + toString(statusPoints)); mRemainingStatsPointsLabel->adjustSize(); // Derived Stats Points // Attack TODO: Count equipped Weapons and items attack bonuses mStatsAttackPoints->setCaption( toString(mPlayer->ATK + mPlayer->ATK_BONUS)); mStatsAttackPoints->adjustSize(); // Defense TODO: Count equipped Armors and items defense bonuses mStatsDefensePoints->setCaption( toString(mPlayer->DEF + mPlayer->DEF_BONUS)); mStatsDefensePoints->adjustSize(); // Magic Attack TODO: Count equipped items M.Attack bonuses mStatsMagicAttackPoints->setCaption( toString(mPlayer->MATK + mPlayer->MATK_BONUS)); mStatsMagicAttackPoints->adjustSize(); // Magic Defense TODO: Count equipped items M.Defense bonuses mStatsMagicDefensePoints->setCaption( toString(mPlayer->MDEF + mPlayer->MDEF_BONUS)); mStatsMagicDefensePoints->adjustSize(); // Accuracy % mStatsAccuracyPoints->setCaption(toString(mPlayer->HIT)); mStatsAccuracyPoints->adjustSize(); // Evasion % mStatsEvadePoints->setCaption(toString(mPlayer->FLEE)); mStatsEvadePoints->adjustSize(); // Reflex % mStatsReflexPoints->setCaption(toString(mPlayer->DEX / 4)); // + counter mStatsReflexPoints->adjustSize(); // Update Second column widgets position mMoneyLabel->setPosition(mLvlLabel->getX() + mLvlLabel->getWidth() + 20, mLvlLabel->getY()); mXpLabel->setPosition( mHpValueLabel->getX() + mHpValueLabel->getWidth() + 10, mHpLabel->getY()); mXpBar->setPosition( mXpLabel->getX() + mXpLabel->getWidth() + 5, mXpLabel->getY()); mXpValueLabel->setPosition( mXpBar->getX() + mXpBar->getWidth() + 5, mXpLabel->getY()); } void StatusWindow::draw(gcn::Graphics *g) { update(); Window::draw(g); } void StatusWindow::action(const std::string &eventId, gcn::Widget *widget) { // Stats Part if (eventId.length() == 3) { if (eventId == "STR") { mPlayer->raiseAttribute(LocalPlayer::STR); } else if (eventId == "AGI") { mPlayer->raiseAttribute(LocalPlayer::AGI); } else if (eventId == "DEX") { mPlayer->raiseAttribute(LocalPlayer::DEX); } else if (eventId == "VIT") { mPlayer->raiseAttribute(LocalPlayer::VIT); } else if (eventId == "INT") { mPlayer->raiseAttribute(LocalPlayer::INT); } else if (eventId == "WIL") { mPlayer->raiseAttribute(LocalPlayer::WIL); } else if (eventId == "CHR") { mPlayer->raiseAttribute(LocalPlayer::CHR); } } }