/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include #include #include "button.h" #include "gui.h" #include "smileywindow.h" #include "smileycontainer.h" #include "scrollarea.h" #include "../localplayer.h" #include "../utils/tostring.h" SmileyWindow::SmileyWindow(): Window("Emote") { setWindowName("Emote"); setResizable(true); setCloseButton(true); setMinWidth(80); setDefaultSize(115, 25, 322, 200); mUseButton = new Button("Use", "use", this); mItems = new SmileyContainer(); mItems->addSelectionListener(this); mInvenScroll = new ScrollArea(mItems); mInvenScroll->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER); draw(); add(mUseButton); add(mInvenScroll); mUseButton->setSize(60, mUseButton->getHeight()); loadWindowState(); } void SmileyWindow::action(const gcn::ActionEvent &event) { int item = mItems->getSelectedSmiley(); if (!item) return; player_node->emote(item); } void SmileyWindow::draw() { const gcn::Rectangle &area = getChildrenArea(); const int width = area.width; const int height = area.height; mUseButton->setPosition(8, height - 8 - mUseButton->getHeight()); mInvenScroll->setSize(width - 16, mUseButton->getY() - 18); mInvenScroll->setPosition(8, 10); setMinHeight(130); } void SmileyWindow::widgetResized(const gcn::Event &event) { Window::widgetResized(event); draw(); } int SmileyWindow::getSelectedSmiley() const { return mItems->getSelectedSmiley(); }