/* * Aethyra * Copyright (C) 2009 Aethyra Development Team * * This file is part of Aethyra. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef SKIN_H #define SKIN_H #include #include #include "../graphics.h" class Image; class Skin { public: Skin(ImageRect skin, Image* close, std::string name = ""); ~Skin(); /** * Returns the skin's name. Useful for giving a human friendly skin * name if a dialog for skin selection for a specific window type is * done. */ std::string getName() { return mName; } /** * Returns the background skin. */ ImageRect getBorder() { return border; } /** * Returns the image used by a close button for this skin. */ Image* getCloseImage() { return closeImage; } /** * Returns the number of instances which use this skin. */ int getNumberOfInstances() { return instances; } /** * Returns the minimum width which can be used with this skin. */ int getMinWidth() const; /** * Returns the minimum height which can be used with this skin. */ int getMinHeight() const; int instances; private: std::string mName; /**< Name of the skin to use */ ImageRect border; /**< The window border and background */ Image *closeImage; /**< Close Button Image */ }; // Map containing all window skins typedef std::map Skins; // Iterator for window skins typedef Skins::iterator SkinIterator; class SkinLoader { public: SkinLoader(); ~SkinLoader(); /** * Loads a skin */ Skin* load(const std::string &filename); private: Skins mSkins; }; extern SkinLoader* skinLoader; #endif