/* * Gui Skinning * Copyright (C) 2008 The Legend of Mazzeroth Development Team * Copyright (C) 2009 Aethyra Development Team * Copyright (C) 2009 The Mana World Development Team * * This file is part of The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef SKIN_H #define SKIN_H #include "graphics.h" #include #include class ConfigListener; class Image; class Skin { public: Skin(ImageRect skin, Image *close, Image *stickyUp, Image *stickyDown, const std::string &filePath, const std::string &name = ""); ~Skin(); /** * Returns the skin's name. Useful for giving a human friendly skin * name if a dialog for skin selection for a specific window type is * done. */ const std::string &getName() const { return mName; } /** * Returns the skin's xml file path. */ const std::string &getFilePath() const { return mFilePath; } /** * Returns the background skin. */ const ImageRect &getBorder() const { return mBorder; } /** * Returns the image used by a close button for this skin. */ Image *getCloseImage() const { return mCloseImage; } /** * Returns the image used by a sticky button for this skin. */ Image *getStickyImage(bool state) const { return state ? mStickyImageDown : mStickyImageUp; } /** * Returns the minimum width which can be used with this skin. */ int getMinWidth() const; /** * Returns the minimum height which can be used with this skin. */ int getMinHeight() const; /** * Updates the alpha value of the skin */ void updateAlpha(float minimumOpacityAllowed = 0.0f); int instances; private: std::string mFilePath; /**< File name path for the skin */ std::string mName; /**< Name of the skin to use */ ImageRect mBorder; /**< The window border and background */ Image *mCloseImage; /**< Close Button Image */ Image *mStickyImageUp; /**< Sticky Button Image */ Image *mStickyImageDown; /**< Sticky Button Image */ }; class SkinLoader { public: static SkinLoader *instance(); static void deleteInstance(); /** * Loads a skin. */ Skin *load(const std::string &filename, const std::string &defaultPath); /** * Updates the alpha values of all of the skins. */ void updateAlpha(); /** * Get the minimum opacity allowed to skins. */ float getMinimumOpacity() { return mMinimumOpacity; } /** * Set the minimum opacity allowed to skins. * Set a negative value to free the minimum allowed. */ void setMinimumOpacity(float minimumOpacity); private: SkinLoader(); ~SkinLoader(); Skin *readSkin(const std::string &filename); // Map containing all window skins typedef std::map Skins; typedef Skins::iterator SkinIterator; Skins mSkins; /** * The config listener that listens to changes relevant to all skins. */ ConfigListener *mSkinConfigListener; static SkinLoader *mInstance; /** * Tells if the current skins opacity * should not get less than the given value */ float mMinimumOpacity; }; #endif