/* * Gui Skinning * Copyright (C) 2008 The Legend of Mazzeroth Development Team * Copyright (C) 2009 Aethyra Development Team * * This file is part of The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include #include "skin.h" #include "../configuration.h" #include "../configlistener.h" #include "../log.h" #include "../resources/image.h" #include "../resources/resourcemanager.h" #include "../utils/dtor.h" #include "../utils/strprintf.h" #include "../utils/xml.h" SkinLoader *skinLoader = NULL; ConfigListener *SkinLoader::skinConfigListener = NULL; class SkinConfigListener : public ConfigListener { void optionChanged(const std::string &) { if (skinLoader) skinLoader->updateAlpha(); } }; Skin::Skin(ImageRect skin, Image *close, Image *stickyUp, Image *stickyDown, const std::string &filePath, const std::string &name): instances(0), mFilePath(filePath), mName(name), border(skin), closeImage(close), stickyImageUp(stickyUp), stickyImageDown(stickyDown) { } Skin::~Skin() { // Clean up static resources for (int i = 0; i < 9; i++) { delete border.grid[i]; border.grid[i] = NULL; } closeImage->decRef(); } void Skin::updateAlpha() { const float alpha = config.getValue("guialpha", 0.8); for_each(border.grid, border.grid + 9, std::bind2nd(std::mem_fun(&Image::setAlpha), alpha)); closeImage->setAlpha(alpha); } int Skin::getMinWidth() const { return (border.grid[0]->getWidth() + border.grid[1]->getWidth()) + border.grid[2]->getWidth(); } int Skin::getMinHeight() const { return (border.grid[0]->getHeight() + border.grid[3]->getHeight()) + border.grid[6]->getHeight(); } Skin *SkinLoader::load(const std::string &filename, const std::string &defaultPath) { std::string filePath = filename; ResourceManager *resman = ResourceManager::getInstance(); logger->log("Loading Skin '%s'.", filename.c_str()); if (filename.empty() && defaultPath.empty()) logger->error("SkinLoader::load(): Invalid File Name."); XML::Document *doc = new XML::Document(filePath); xmlNodePtr rootNode = doc->rootNode(); if (!rootNode || !xmlStrEqual(rootNode->name, BAD_CAST "skinset")) { filePath = defaultPath; logger->log("Widget Skinning error. Loading '%s' instead.", filePath.c_str()); delete doc; doc = new XML::Document(filePath); rootNode = doc->rootNode(); if (!rootNode || !xmlStrEqual(rootNode->name, BAD_CAST "skinset")) { logger->error(strprintf("Skinning failed. Check this skin file " "to make sure it's valid: %s", filePath.c_str())); } } SkinIterator skinIterator = mSkins.find(filePath); if (mSkins.end() != skinIterator) { skinIterator->second->instances++; return skinIterator->second; } std::string skinSetImage; skinSetImage = XML::getProperty(rootNode, "image", ""); Image *dBorders = NULL; ImageRect border; if (!skinSetImage.empty()) { logger->log("SkinLoader::load(): defines " "'%s' as a skin image.", skinSetImage.c_str()); dBorders = resman->getImage("graphics/gui/" + skinSetImage); } else { logger->error("SkinLoader::load(): Skinset does not define an image!"); } //iterate 's for_each_xml_child_node(widgetNode, rootNode) { if (!xmlStrEqual(widgetNode->name, BAD_CAST "widget")) continue; std::string widgetType; widgetType = XML::getProperty(widgetNode, "type", "unknown"); if (widgetType == "Window") { // Iterate through 's // LEEOR / TODO: // We need to make provisions to load in a CloseButton image. For // now it can just be hard-coded. for_each_xml_child_node(partNode, widgetNode) { if (!xmlStrEqual(partNode->name, BAD_CAST "part")) continue; std::string partType; partType = XML::getProperty(partNode, "type", "unknown"); // TOP ROW const int xPos = XML::getProperty(partNode, "xpos", 0); const int yPos = XML::getProperty(partNode, "ypos", 0); const int width = XML::getProperty(partNode, "width", 1); const int height = XML::getProperty(partNode, "height", 1); if (partType == "top-left-corner") border.grid[0] = dBorders->getSubImage(xPos, yPos, width, height); else if (partType == "top-edge") border.grid[1] = dBorders->getSubImage(xPos, yPos, width, height); else if (partType == "top-right-corner") border.grid[2] = dBorders->getSubImage(xPos, yPos, width, height); // MIDDLE ROW else if (partType == "left-edge") border.grid[3] = dBorders->getSubImage(xPos, yPos, width, height); else if (partType == "bg-quad") border.grid[4] = dBorders->getSubImage(xPos, yPos, width, height); else if (partType == "right-edge") border.grid[5] = dBorders->getSubImage(xPos, yPos, width, height); // BOTTOM ROW else if (partType == "bottom-left-corner") border.grid[6] = dBorders->getSubImage(xPos, yPos, width, height); else if (partType == "bottom-edge") border.grid[7] = dBorders->getSubImage(xPos, yPos, width, height); else if (partType == "bottom-right-corner") border.grid[8] = dBorders->getSubImage(xPos, yPos, width, height); // Part is of an uknown type. else logger->log("SkinLoader::load(): Unknown Part Type '%s'", partType.c_str()); } } // Widget is of an uknown type. else { logger->log("SkinLoader::load(): Unknown Widget Type '%s'", widgetType.c_str()); } } dBorders->decRef(); logger->log("Finished loading Skin."); delete doc; // Hard-coded for now until we update the above code to look for window buttons. Image *closeImage = resman->getImage("graphics/gui/close_button.png"); Image *sticky = resman->getImage("graphics/gui/sticky_button.png"); Image *stickyImageUp = sticky->getSubImage(0, 0, 15, 15); Image *stickyImageDown = sticky->getSubImage(15, 0, 15, 15); sticky->decRef(); Skin *skin = new Skin(border, closeImage, stickyImageUp, stickyImageDown, filename); mSkins[filename] = skin; updateAlpha(); return skin; } SkinLoader::SkinLoader() { skinConfigListener = new SkinConfigListener; // Send GUI alpha changed for initialization skinConfigListener->optionChanged("guialpha"); config.addListener("guialpha", skinConfigListener); } SkinLoader::~SkinLoader() { delete_all(mSkins); config.removeListener("guialpha", skinConfigListener); delete skinConfigListener; skinConfigListener = NULL; } void SkinLoader::updateAlpha() { for (SkinIterator iter = mSkins.begin(); iter != mSkins.end(); ++iter) { iter->second->updateAlpha(); } }