/* * The Mana World * Copyright (C) 2004 The Mana World Development Team * * This file is part of The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef SKILL_H #define SKILL_H #include "gui/widgets/window.h" #include "guichanfwd.h" #include #include #include class Label; class ScrollArea; class Tab; class TabbedArea; struct SkillInfo; /** * The skill dialog. * * \ingroup Interface */ class SkillDialog : public Window, public gcn::ActionListener { public: SkillDialog(); ~SkillDialog(); /** * Called when receiving actions from widget. */ void action(const gcn::ActionEvent &event); /** * Called when the widget changes size. Used for adapting the size of * the tabbed area. */ void widgetResized(const gcn::Event &event); void logic(); /** * Update the given skill's display */ std::string update(int id); /** * Update other parts of the display */ void update(); void loadSkills(const std::string &file); void setModifiable(int id, bool modifiable); private: void adjustTabSize(); typedef std::map SkillMap; SkillMap mSkills; Tab *mCurrentTab; TabbedArea *mTabs; Label *mPointsLabel; }; extern SkillDialog *skillDialog; #endif