/* * The Mana Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2012 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef SKILLDIALOG_H #define SKILLDIALOG_H #include "gui/widgets/window.h" #include "eventlistener.h" #include #include class Button; class Label; class ScrollArea; class Tab; class TabbedArea; struct SkillInfo; /** * The skill dialog. * * \ingroup Interface */ class SkillDialog : public Window, public gcn::ActionListener, public EventListener { public: SkillDialog(); ~SkillDialog(); void event(Event::Channel channel, const Event &event); /** * Called when receiving actions from widget. */ void action(const gcn::ActionEvent &event); /** * Update the given skill's display */ std::string update(int id); /** * Update other parts of the display */ void update(); void loadSkills(); void clearSkills(); void setModifiable(int id, bool modifiable); bool hasSkills() { return !mSkills.empty(); } private: typedef std::map SkillMap; SkillMap mSkills; TabbedArea *mTabs; }; extern SkillDialog *skillDialog; #endif