/* * The Mana World * Copyright (C) 2004 The Mana World Development Team * * This file is part of The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "gui/skilldialog.h" #include "gui/widgets/button.h" #include "gui/widgets/container.h" #include "gui/widgets/icon.h" #include "gui/widgets/label.h" #include "gui/widgets/layouthelper.h" #include "gui/widgets/listbox.h" #include "gui/widgets/progressbar.h" #include "gui/widgets/scrollarea.h" #include "gui/widgets/tab.h" #include "gui/widgets/tabbedarea.h" #include "gui/widgets/vertcontainer.h" #include "gui/widgets/windowcontainer.h" #include "localplayer.h" #include "log.h" #include "net/net.h" #include "net/playerhandler.h" #include "utils/dtor.h" #include "utils/gettext.h" #include "utils/stringutils.h" #include "utils/xml.h" #include #include class SkillEntry; struct SkillInfo { unsigned short id; std::string name; std::string icon; bool modifiable; SkillEntry *display; }; class SkillEntry : public Container, gcn::WidgetListener { public: SkillEntry(struct SkillInfo *info); void widgetResized(const gcn::Event &event); void update(); protected: friend class SkillDialog; struct SkillInfo *mInfo; private: Icon *mIcon; Label *mNameLabel; Label *mLevelLabel; Label *mExpLabel; Button *mIncrease; ProgressBar *mProgress; }; SkillDialog::SkillDialog(): Window(_("Skills")) { setWindowName("Skills"); setCloseButton(true); setResizable(true); setSaveVisible(true); setDefaultSize(windowContainer->getWidth() - 280, 30, 275, 425); mTabs = new TabbedArea(); mPointsLabel = new Label("0"); place(0, 0, mTabs, 5, 5); place(0, 5, mPointsLabel); setLocationRelativeTo(getParent()); loadWindowState(); } SkillDialog::~SkillDialog() { //delete_all(mTabs); } void SkillDialog::action(const gcn::ActionEvent &event) { if (event.getId() == "inc") { SkillEntry *disp = dynamic_cast(event.getSource()->getParent()); if (disp) Net::getPlayerHandler()->increaseSkill(disp->mInfo->id); } else if (event.getId() == "close") { setVisible(false); } } void SkillDialog::adjustTabSize() { gcn::Widget *content = mTabs->getCurrentWidget(); if (content) { int width = mTabs->getWidth() - 2 * content->getFrameSize() - 2 * mTabs->getFrameSize(); int height = mTabs->getContainerHeight() - 2 * content->getFrameSize(); content->setSize(width, height); content->setVisible(true); content->logic(); } } void SkillDialog::widgetResized(const gcn::Event &event) { Window::widgetResized(event); adjustTabSize(); } void SkillDialog::logic() { Window::logic(); Tab *tab = dynamic_cast(mTabs->getSelectedTab()); if (tab != mCurrentTab) { mCurrentTab = tab; adjustTabSize(); } } std::string SkillDialog::update(int id) { SkillInfo *info = mSkills[id]; if (info) { info->display->update(); return info->name; } else return ""; } void SkillDialog::update() { mPointsLabel->setCaption(strprintf(_("Skill points available: %d"), player_node->getSkillPoints())); mPointsLabel->adjustSize(); for (SkillMap::iterator it = mSkills.begin(); it != mSkills.end(); it++) { if ((*it).second->modifiable) (*it).second->display->update(); } } void SkillDialog::loadSkills(const std::string &file) { // TODO: mTabs->clear(); delete_all(mSkills); XML::Document doc(file); xmlNodePtr root = doc.rootNode(); if (!root || !xmlStrEqual(root->name, BAD_CAST "skills")) { logger->log("Error loading skills file: %s", file.c_str()); return; } int setCount = 0; std::string setName; ScrollArea *scroll; VertContainer *container; for_each_xml_child_node(set, root) { if (xmlStrEqual(set->name, BAD_CAST "set")) { setCount++; setName = XML::getProperty(set, "name", strprintf(_("Skill Set %d"), setCount)); container = new VertContainer(32); container->setOpaque(false); scroll = new ScrollArea(container); scroll->setOpaque(false); scroll->setHorizontalScrollPolicy(ScrollArea::SHOW_NEVER); scroll->setVerticalScrollPolicy(ScrollArea::SHOW_ALWAYS); mTabs->addTab(setName, scroll); for_each_xml_child_node(node, set) { if (xmlStrEqual(node->name, BAD_CAST "skill")) { int id = atoi(XML::getProperty(node, "id", "-1").c_str()); std::string name = XML::getProperty(node, "name", strprintf(_("Skill %d"), id)); std::string icon = XML::getProperty(node, "icon", ""); SkillInfo *skill = new SkillInfo; skill->id = id; skill->name = name; skill->icon = icon; skill->modifiable = 0; skill->display = new SkillEntry(skill); container->add(skill->display); mSkills[id] = skill; } } } } adjustTabSize(); update(); } void SkillDialog::setModifiable(int id, bool modifiable) { SkillInfo *info = mSkills[id]; if (info) { info->modifiable = modifiable; info->display->update(); } } SkillEntry::SkillEntry(struct SkillInfo *info) : mInfo(info), mIcon(NULL), mNameLabel(new Label(info->name)), mProgress(new ProgressBar(0.0f, 200, 20, gcn::Color(150, 150, 150))), mIncrease(new Button("+", "inc", skillDialog)), mLevelLabel(new Label("999")) { setFrameSize(1); setOpaque(false); addWidgetListener(this); if (!info->icon.empty()) mIcon = new Icon(info->icon); else mIcon = new Icon("graphics/gui/unknown-item.png"); mIcon->setPosition(1, 0); add(mIcon); mNameLabel->setPosition(35, 0); add(mNameLabel); mLevelLabel->setPosition(165, 0); add(mLevelLabel); mProgress->setPosition(35, 13); add(mProgress); mIncrease->setPosition(getWidth() - mIncrease->getWidth(), 13); add(mIncrease); update(); } void SkillEntry::widgetResized(const gcn::Event &event) { gcn::Rectangle size = getChildrenArea(); if (mProgress->isVisible() && mIncrease->isVisible()) { mLevelLabel->setPosition(size.width - mLevelLabel->getWidth() - mIncrease->getWidth() - 4, 0); mProgress->setWidth(size.width - mIncrease->getWidth() - 39); mIncrease->setPosition(getWidth() - mIncrease->getWidth() - 2, 6); } else if (mProgress->isVisible()) { mLevelLabel->setPosition(size.width - mLevelLabel->getWidth(), 0); mProgress->setWidth(size.width - 39); } else if (mIncrease->isVisible()) { mLevelLabel->setPosition(size.width - mLevelLabel->getWidth() - mIncrease->getWidth() - 4, 0); mIncrease->setPosition(getWidth() - mIncrease->getWidth() - 2, 6); } else mLevelLabel->setPosition(size.width - mLevelLabel->getWidth(), 0); } void SkillEntry::update() { int baseLevel = player_node->getAttributeBase(mInfo->id); int effLevel = player_node->getAttributeEffective(mInfo->id); if (baseLevel <= 0 && !mInfo->modifiable) { setVisible(false); return; } setVisible(true); std::string skillLevel("Lvl: " + toString(baseLevel)); if (effLevel < baseLevel) { skillLevel.append(" - " + toString(baseLevel - effLevel)); } else if (effLevel > baseLevel) { skillLevel.append(" + " + toString(effLevel - baseLevel)); } mLevelLabel->setCaption(skillLevel); std::pair exp = player_node->getExperience(mInfo->id); std::string sExp (toString(exp.first) + " / " + toString(exp.second)); mLevelLabel->adjustSize(); if (exp.second) { mProgress->setVisible(true); mProgress->setText(sExp); // More intense red as exp grows int color = 150 - (int)(150 * ((float) exp.first / exp.second)); mProgress->setColor(244, color, color); mProgress->setProgress((float) exp.first / exp.second); } else mProgress->setVisible(false); if (mInfo->modifiable) { mIncrease->setVisible(true); mIncrease->setEnabled(player_node->getSkillPoints()); } else { mIncrease->setVisible(false); mIncrease->setEnabled(false); } widgetResized(NULL); }