/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #ifndef _TMW_SKILL_H #define _TMW_SKILL_H #include #include "window.h" struct SKILL { short id; /**< Index into "skill_db" array */ short lv, sp; }; /** * The skill dialog. * * \ingroup GUI */ class SkillDialog : public Window, public gcn::ActionListener, public gcn::ListModel { private: gcn::ListBox *skillListBox; gcn::ScrollArea *skillScrollArea; gcn::Label *pointsLabel; gcn::Button *incButton; gcn::Button *closeButton; std::vector skillList; public: /** * Constructor. */ SkillDialog(); /** * Destructor. */ ~SkillDialog(); void action(const std::string&); void setPoints(int i); int getNumberOfElements(); std::string getElementAt(int); bool hasSkill(int id); void addSkill(int id, int lv, int sp); void setSkill(int id, int lv, int sp); }; #endif