/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * By ElvenProgrammer aka Eugenio Favalli (umperio@users.sourceforge.net) */ #include "shop.h" int n_items; char* selectedItem = "You got 4"; ITEM_SHOP *shop = NULL; char *item_db[] = { "Cactus Drink", "Cactus potion", "Casino coins", "Royal Jam", "Faerie Walnut", "Cup of wishes", "Magic rope", "Midge mallet", "Flammie drum", "Moogle belt" }; char *shop_list(int index, int *list_size) { if(index<0) { *list_size = n_items; return NULL; } else { int iterator = 0; ITEM_SHOP *item_shop = shop; while(iteratornext; iterator++; } return item_shop->name; } } void add_buy_item(short id, int price) { ITEM_SHOP *item_shop = (ITEM_SHOP *)malloc(sizeof(ITEM_SHOP)); if(id-501>=0 && id-501<=2) sprintf(item_shop->name, "%s %i gp", item_db[id-501], price); else sprintf(item_shop->name, "Unknown item %i gp", price); item_shop->price = price; item_shop->id = id; item_shop->next = NULL; if(shop==NULL) shop = item_shop; else { ITEM_SHOP *temp = shop; while(temp->next) temp = temp->next; temp->next = item_shop; } } void add_sell_item(short index, int price) { int id = inventory.items[index].id; ITEM_SHOP *item_shop = (ITEM_SHOP *)malloc(sizeof(ITEM_SHOP)); if(id-501>=0 && id-501<=2) sprintf(item_shop->name, "%s %i gp", item_db[id-501], price); else sprintf(item_shop->name, "Unknown item %i gp", price); item_shop->price = price; item_shop->index = index; item_shop->id = id; item_shop->quantity = inventory.items[index].quantity; item_shop->next = NULL; if(shop==NULL) shop = item_shop; else { ITEM_SHOP *temp = shop; while(temp->next) temp = temp->next; temp->next = item_shop; } } void close_shop() { ITEM_SHOP *temp, *next; temp = shop; while(temp) { next = temp->next; free(temp); temp = next; } shop = NULL; } short get_item_id(int index) { int iterator = 0; ITEM_SHOP *item_shop = shop; while(iteratornext; iterator++; } return item_shop->id; } int get_item_quantity(int index) { int iterator = 0; ITEM_SHOP *item_shop = shop; while(iteratornext; iterator++; } if(item_shop)return item_shop->quantity; else return 0; } int get_item_index(int index) { int iterator = 0; ITEM_SHOP *item_shop = shop; while(iteratornext; iterator++; } return item_shop->index; } int get_item_price(int index) { int iterator = 0; ITEM_SHOP *item_shop = shop; while(iteratornext; iterator++; } return item_shop->price; } void changeQ(void *dp3, int d2) { sprintf(itemCurrenyQ,"%i",d2); printf("%s\n",itemCurrenyQ); }