/* * The Mana Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2012 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef SETUP_H #define SETUP_H #include "gui/widgets/window.h" #include #include class SetupTab; /** * The setup dialog. Displays several tabs for configuring different aspects * of the game. * * @see Setup_Audio * @see Setup_Colors * @see Setup_Interface * @see Setup_Joystick * @see Setup_Keyboard * @see Setup_Players * @see Setup_Video * * \ingroup GUI */ class Setup : public Window, public gcn::ActionListener { public: Setup(); ~Setup() override; /** * Event handling method. */ void action(const gcn::ActionEvent &event) override; /** * Enables the reset button when in game. */ void setInGame(bool inGame); void registerWindowForReset(Window *window); void clearWindowsForReset() { mWindowsToReset.clear(); } private: std::list mTabs; std::list mWindowsToReset; gcn::Button *mResetWindows; }; extern Setup* setupWindow; #endif