/* * The Mana Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2012 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "setup.h" #include "main.h" #include "gui/setup_audio.h" #include "gui/setup_colors.h" #include "gui/setup_joystick.h" #include "gui/setup_keyboard.h" #include "gui/setup_players.h" #include "gui/setup_video.h" #include "gui/setup_interface.h" #include "gui/widgets/button.h" #include "gui/widgets/label.h" #include "gui/widgets/tabbedarea.h" #include "utils/dtor.h" #include "utils/gettext.h" #include extern Window *statusWindow; Setup::Setup(): Window(_("Setup")) { setCloseButton(true); int width = 395; int height = 360; setContentSize(width, height); static const char *buttonNames[] = { N_("Apply"), N_("Cancel"), N_("Reset Windows"), nullptr }; int x = width; for (const char **curBtn = buttonNames; *curBtn; ++curBtn) { auto *btn = new Button(gettext(*curBtn), *curBtn, this); x -= btn->getWidth() + 5; btn->setPosition(x, height - btn->getHeight() - 5); add(btn); // Store this button, as it needs to be enabled/disabled if (!strcmp(*curBtn, "Reset Windows")) mResetWindows = btn; } auto *panel = new TabbedArea; panel->setDimension(gcn::Rectangle(5, 5, width - 10, height - 40)); mTabs.push_back(new Setup_Video); mTabs.push_back(new Setup_Audio); mTabs.push_back(new Setup_Interface); mTabs.push_back(new Setup_Joystick); mTabs.push_back(new Setup_Keyboard); mTabs.push_back(new Setup_Colors); mTabs.push_back(new Setup_Players); for (auto tab : mTabs) { panel->addTab(tab->getName(), tab); } add(panel); auto *version = new Label(FULL_VERSION); version->setPosition(9, height - version->getHeight() - 9); add(version); center(); setInGame(false); } Setup::~Setup() { delete_all(mTabs); } void Setup::action(const gcn::ActionEvent &event) { if (event.getId() == "Apply") { setVisible(false); for_each(mTabs.begin(), mTabs.end(), std::mem_fn(&SetupTab::apply)); } else if (event.getId() == "Cancel") { setVisible(false); for_each(mTabs.begin(), mTabs.end(), std::mem_fn(&SetupTab::cancel)); } else if (event.getId() == "Reset Windows") { // Bail out if this action happens to be activated before the windows // are created (though it should be disabled then) if (!statusWindow) return; for (auto &window : mWindowsToReset) { window->resetToDefaultSize(); } } } void Setup::setInGame(bool inGame) { mResetWindows->setEnabled(inGame); } void Setup::registerWindowForReset(Window *window) { mWindowsToReset.push_back(window); } Setup *setupWindow;