/* * The Mana World * Copyright (C) 2004 The Mana World Development Team * * This file is part of The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "setup.h" #include "main.h" #include "gui/setup_audio.h" #include "gui/setup_colors.h" #include "gui/setup_joystick.h" #include "gui/setup_keyboard.h" #include "gui/setup_players.h" #include "gui/setup_video.h" #include "gui/widgets/button.h" #include "gui/widgets/label.h" #include "gui/widgets/tabbedarea.h" #include "utils/dtor.h" #include "utils/gettext.h" extern Window *chatWindow; extern Window *statusWindow; extern Window *buyDialog; extern Window *sellDialog; extern Window *buySellDialog; extern Window *inventoryWindow; extern Window *npcTextDialog; extern Window *npcStringDialog; extern Window *skillDialog; extern Window *minimap; extern Window *equipmentWindow; extern Window *tradeWindow; extern Window *helpWindow; extern Window *debugWindow; extern Window *itemShortcutWindow; extern Window *emoteShortcutWindow; #ifdef TMWSERV_SUPPORT extern Window *magicDialog; extern Window *guildWindow; #else extern Window *storageWindow; #endif Setup::Setup(): Window(_("Setup")) { setCloseButton(true); int width = 380; int height = 360; setContentSize(width, height); static const char *buttonNames[] = { N_("Apply"), N_("Cancel"), N_("Reset Windows"), 0 }; int x = width; for (const char **curBtn = buttonNames; *curBtn; ++curBtn) { Button *btn = new Button(gettext(*curBtn), *curBtn, this); x -= btn->getWidth() + 5; btn->setPosition(x, height - btn->getHeight() - 5); add(btn); // Store this button, as it needs to be enabled/disabled if (!strcmp(*curBtn, "Reset Windows")) mResetWindows = btn; } TabbedArea *panel = new TabbedArea; panel->setDimension(gcn::Rectangle(5, 5, width - 10, height - 40)); mTabs.push_back(new Setup_Video); mTabs.push_back(new Setup_Audio); mTabs.push_back(new Setup_Joystick); mTabs.push_back(new Setup_Keyboard); mTabs.push_back(new Setup_Colors); mTabs.push_back(new Setup_Players); for (std::list::iterator i = mTabs.begin(), i_end = mTabs.end(); i != i_end; ++i) { SetupTab *tab = *i; panel->addTab(tab->getName(), tab); } add(panel); Label *version = new Label(FULL_VERSION); version->setPosition(9, height - version->getHeight() - 9); add(version); center(); setInGame(false); } Setup::~Setup() { delete_all(mTabs); } void Setup::action(const gcn::ActionEvent &event) { if (event.getId() == "Apply") { setVisible(false); for_each(mTabs.begin(), mTabs.end(), std::mem_fun(&SetupTab::apply)); } else if (event.getId() == "Cancel") { setVisible(false); for_each(mTabs.begin(), mTabs.end(), std::mem_fun(&SetupTab::cancel)); } else if (event.getId() == "Reset Windows") { // Bail out if this action happens to be activated before the windows // are created (though it should be disabled then) if (!statusWindow) return; chatWindow->resetToDefaultSize(); statusWindow->resetToDefaultSize(); buyDialog->resetToDefaultSize(); sellDialog->resetToDefaultSize(); #ifdef EATHENA_SUPPORT buySellDialog->resetToDefaultSize(); #endif inventoryWindow->resetToDefaultSize(); skillDialog->resetToDefaultSize(); minimap->resetToDefaultSize(); equipmentWindow->resetToDefaultSize(); tradeWindow->resetToDefaultSize(); helpWindow->resetToDefaultSize(); debugWindow->resetToDefaultSize(); itemShortcutWindow->resetToDefaultSize(); emoteShortcutWindow->resetToDefaultSize(); #ifdef TMWSERV_SUPPORT magicDialog->resetToDefaultSize(); guildWindow->resetToDefaultSize(); #else storageWindow->resetToDefaultSize(); #endif } } void Setup::setInGame(bool inGame) { mResetWindows->setEnabled(inGame); } Setup *setupWindow;