/* * Aethyra * Copyright (C) 2004 The Mana World Development Team * * This file is part of Aethyra based on original code * from The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "button.h" #include "setup.h" #include "setup_audio.h" #include "setup_colors.h" #include "setup_joystick.h" #include "setup_keyboard.h" #include "setup_players.h" #include "setup_video.h" #include "widgets/tabbedarea.h" #include "../utils/dtor.h" #include "../utils/gettext.h" extern Window *chatWindow; extern Window *statusWindow; extern Window *buyDialog; extern Window *sellDialog; extern Window *inventoryWindow; extern Window *emoteWindow; extern Window *npcTextDialog; extern Window *npcStringDialog; extern Window *skillDialog; extern Window *minimap; extern Window *equipmentWindow; extern Window *tradeWindow; extern Window *helpWindow; extern Window *debugWindow; extern Window *itemShortcutWindow; extern Window *emoteShortcutWindow; extern Window *storageWindow; Setup::Setup(): Window(_("Setup")) { setCloseButton(true); int width = 340; int height = 340; setContentSize(width, height); static const char *buttonNames[] = { N_("Apply"), N_("Cancel"), N_("Reset Windows"), 0 }; int x = width; for (const char **curBtn = buttonNames; *curBtn; ++curBtn) { Button *btn = new Button(gettext(*curBtn), *curBtn, this); x -= btn->getWidth() + 5; btn->setPosition(x, height - btn->getHeight() - 5); add(btn); // Store this button, as it needs to be enabled/disabled if (!strcmp(*curBtn, "Reset Windows")) mResetWindows = btn; } TabbedArea *panel = new TabbedArea; panel->setDimension(gcn::Rectangle(5, 5, width - 10, height - 40)); SetupTab *tab; tab = new Setup_Video(); panel->addTab(_("Video"), tab); mTabs.push_back(tab); tab = new Setup_Audio(); panel->addTab(_("Audio"), tab); mTabs.push_back(tab); tab = new Setup_Joystick(); panel->addTab(_("Joystick"), tab); mTabs.push_back(tab); tab = new Setup_Keyboard(); panel->addTab(_("Keyboard"), tab); mTabs.push_back(tab); tab = new Setup_Colors(); panel->addTab(_("Colors"), tab); mTabs.push_back(tab); tab = new Setup_Players(); panel->addTab(_("Players"), tab); mTabs.push_back(tab); add(panel); setLocationRelativeTo(getParent()); setInGame(false); } Setup::~Setup() { delete_all(mTabs); } void Setup::action(const gcn::ActionEvent &event) { if (event.getId() == "Apply") { setVisible(false); for_each(mTabs.begin(), mTabs.end(), std::mem_fun(&SetupTab::apply)); } else if (event.getId() == "Cancel") { setVisible(false); for_each(mTabs.begin(), mTabs.end(), std::mem_fun(&SetupTab::cancel)); } else if (event.getId() == "Reset Windows") { // Bail out if this action happens to be activated before the windows // are created (though it should be disabled then) if (!statusWindow) return; chatWindow->resetToDefaultSize(); statusWindow->resetToDefaultSize(); buyDialog->resetToDefaultSize(); sellDialog->resetToDefaultSize(); inventoryWindow->resetToDefaultSize(); emoteWindow->resetToDefaultSize(); npcTextDialog->resetToDefaultSize(); npcStringDialog->resetToDefaultSize(); skillDialog->resetToDefaultSize(); minimap->resetToDefaultSize(); equipmentWindow->resetToDefaultSize(); tradeWindow->resetToDefaultSize(); helpWindow->resetToDefaultSize(); debugWindow->resetToDefaultSize(); itemShortcutWindow->resetToDefaultSize(); emoteShortcutWindow->resetToDefaultSize(); storageWindow->resetToDefaultSize(); } } void Setup::setInGame(bool inGame) { mResetWindows->setEnabled(inGame); } Setup* setupWindow;