/* * The Mana World * Copyright (C) 2004 The Mana World Development Team * * This file is part of The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "gui/serverdialog.h" #include "gui/okdialog.h" #include "gui/widgets/button.h" #include "gui/widgets/dropdown.h" #include "gui/widgets/label.h" #include "gui/widgets/layout.h" #include "gui/widgets/textfield.h" #include "net/logindata.h" #include "configuration.h" #include "log.h" #include "main.h" #include "utils/gettext.h" #include "utils/stringutils.h" #include #include #include const short MAX_SERVERLIST = 5; int ServersListModel::getNumberOfElements() { return servers.size(); } std::string ServersListModel::getElementAt(int elementIndex) { std::string myServer = ""; myServer = servers.at(elementIndex).serverName; myServer += ":"; myServer += toString(servers.at(elementIndex).port); return myServer; } void ServersListModel::addFirstElement(Server server) { // Equivalent to push_front std::vector::iterator MyIterator = servers.begin(); servers.insert(MyIterator, 1, server); } void ServersListModel::addElement(Server server) { servers.push_back(server); } ServerDialog::ServerDialog(LoginData *loginData): Window(_("Choose Your Server")), mLoginData(loginData) { gcn::Label *serverLabel = new Label(_("Server:")); gcn::Label *portLabel = new Label(_("Port:")); mServerNameField = new TextField(mLoginData->hostname); mPortField = new TextField(toString(mLoginData->port)); // Add the most used servers from config mMostUsedServersListModel = new ServersListModel; Server currentServer; std::string currentConfig = ""; for (int i=0; i<=MAX_SERVERLIST; i++) { currentServer.serverName = ""; currentServer.port = 0; currentConfig = "MostUsedServerName" + toString(i); currentServer.serverName = config.getValue(currentConfig, ""); currentConfig = "MostUsedServerPort" + toString(i); currentServer.port = (short)atoi(config.getValue(currentConfig, "").c_str()); if (!currentServer.serverName.empty() || currentServer.port != 0) { mMostUsedServersListModel->addElement(currentServer); } } mMostUsedServersDropDown = new DropDown(mMostUsedServersListModel); mOkButton = new Button(_("OK"), "connect", this); mCancelButton = new Button(_("Cancel"), "cancel", this); mServerNameField->setActionEventId("connect"); mPortField->setActionEventId("connect"); mMostUsedServersDropDown->setActionEventId("changeSelection"); mServerNameField->addActionListener(this); mPortField->addActionListener(this); mMostUsedServersDropDown->addActionListener(this); place(0, 0, serverLabel); place(0, 1, portLabel); place(1, 0, mServerNameField, 3).setPadding(2); place(1, 1, mPortField, 3).setPadding(2); place(0, 2, mMostUsedServersDropDown, 4).setPadding(2); place(2, 3, mOkButton); place(3, 3, mCancelButton); reflowLayout(250, 0); setLocationRelativeTo(getParent()); setVisible(true); if (mServerNameField->getText().empty()) { mServerNameField->requestFocus(); } else { if (mPortField->getText().empty()) { mPortField->requestFocus(); } else { mOkButton->requestFocus(); } } } ServerDialog::~ServerDialog() { delete mMostUsedServersListModel; } void ServerDialog::action(const gcn::ActionEvent &event) { if (event.getId() == "ok") { // Give focus back to the server dialog. mServerNameField->requestFocus(); } else if (event.getId() == "changeSelection") { // Change the textField Values according to new selection Server myServer = mMostUsedServersListModel->getServer (mMostUsedServersDropDown->getSelected()); mServerNameField->setText(myServer.serverName); mPortField->setText(toString(myServer.port)); } else if (event.getId() == "connect") { // Check login if (mServerNameField->getText().empty() || mPortField->getText().empty()) { OkDialog *dlg = new OkDialog(_("Error"), _("Please type both the address and the port of a server.")); dlg->addActionListener(this); } else { mLoginData->hostname = mServerNameField->getText(); mLoginData->port = (short) atoi(mPortField->getText().c_str()); mOkButton->setEnabled(false); mCancelButton->setEnabled(false); // First, look if the entry is a new one. Server currentServer; bool newEntry = true; for (int i = 0; i < mMostUsedServersListModel->getNumberOfElements(); i++) { currentServer = mMostUsedServersListModel->getServer(i); if (currentServer.serverName == mLoginData->hostname && currentServer.port == mLoginData->port) newEntry = false; } // Then, add it to config if it's really new currentServer.serverName = mLoginData->hostname; currentServer.port = mLoginData->port; if (newEntry) mMostUsedServersListModel->addFirstElement(currentServer); // Write the entry in config std::string currentConfig = ""; for (int i = 0; i < mMostUsedServersListModel->getNumberOfElements(); i++) { currentServer = mMostUsedServersListModel->getServer(i); currentConfig = "MostUsedServerName" + toString(i); config.setValue(currentConfig, currentServer.serverName); currentConfig = "MostUsedServerPort" + toString(i); config.setValue(currentConfig, toString(currentServer.port)); } state = STATE_CONNECT_ACCOUNT; } } else if (event.getId() == "cancel") { state = STATE_FORCE_QUIT; } }