/* * The Mana World * Copyright (C) 2004 The Mana World Development Team * * This file is part of The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef SELL_H #define SELL_H #include #include #include #include "window.h" class Item; #ifdef EATHENA_SUPPORT class Network; #endif class ShopItems; class ShopListBox; /** * The sell dialog. * * \ingroup Interface */ class SellDialog : public Window, gcn::ActionListener, gcn::SelectionListener { public: /** * Constructor. * * @see Window::Window */ #ifdef TMWSERV_SUPPORT SellDialog(); #else SellDialog(Network *network); #endif /** * Destructor */ virtual ~SellDialog(); /** * Resets the dialog, clearing inventory. */ void reset(); /** * Adds an item to the inventory. */ #ifdef TMWSERV_SUPPORT void addItem(int item, int amount, int price); #else void addItem(const Item *item, int price); #endif /** * Called when receiving actions from the widgets. */ void action(const gcn::ActionEvent &event); /** * Updates labels according to selected item. * * @see SelectionListener::selectionChanged */ void valueChanged(const gcn::SelectionEvent &event); /** * Gives Player's Money amount */ void setMoney(int amount); /** * Check for current NPC */ void logic(); /** * Sets the visibility of this window. */ void setVisible(bool visible); /** * Closes the Buy Window, as well as resetting the current npc. */ void close(); private: /** * Updates the state of buttons and labels. */ void updateButtonsAndLabels(); #ifdef EATHENA_SUPPORT Network *mNetwork; #endif gcn::Button *mSellButton; gcn::Button *mQuitButton; gcn::Button *mAddMaxButton; gcn::Button *mIncreaseButton; gcn::Button *mDecreaseButton; ShopListBox *mShopItemList; gcn::ScrollArea *mScrollArea; gcn::Label *mMoneyLabel; gcn::Label *mItemDescLabel; gcn::Label *mItemEffectLabel; gcn::Label *mQuantityLabel; gcn::Slider *mSlider; ShopItems *mShopItems; int mPlayerMoney; int mMaxItems; int mAmountItems; }; extern SellDialog *sellDialog; #endif