/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #include "sell.h" #include #include #include "button.h" #include "shoplistbox.h" #include "scrollarea.h" #include "shop.h" #include "slider.h" #include "../item.h" #include "../npc.h" #include "../net/gameserver/player.h" #include "../resources/itemdb.h" #include "../resources/iteminfo.h" #include "../utils/tostring.h" SellDialog::SellDialog(): Window("Sell"), mMaxItems(0), mAmountItems(0) { mShopItems = new ShopItems(); mShopItemList = new ShopListBox(mShopItems, mShopItems); ScrollArea *scrollArea = new ScrollArea(mShopItemList); mSlider = new Slider(1.0); mQuantityLabel = new gcn::Label("0"); mMoneyLabel = new gcn::Label("Money: 0 GP / Total: 0 GP"); mItemDescLabel = new gcn::Label("Description:"); mItemEffectLabel = new gcn::Label("Effect:"); mIncreaseButton = new Button("+", "+", this); mDecreaseButton = new Button("-", "-", this); mSellButton = new Button("Sell", "sell", this); Button *quitButton = new Button("Quit", "quit", this); mSellButton->setEnabled(false); setContentSize(260, 210); scrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER); scrollArea->setDimension(gcn::Rectangle(5, 5, 250, 110)); mShopItemList->setDimension(gcn::Rectangle(5, 5, 238, 110)); mSlider->setDimension(gcn::Rectangle(5, 120, 200, 10)); mSlider->setEnabled(false); mQuantityLabel->setPosition(215, 120); mIncreaseButton->setPosition(40, 186); mIncreaseButton->setSize(20, 20); mIncreaseButton->setEnabled(false); mDecreaseButton->setPosition(10, 186); mDecreaseButton->setSize(20, 20); mDecreaseButton->setEnabled(false); mMoneyLabel->setPosition(5, 130); mItemEffectLabel->setDimension(gcn::Rectangle(5, 150, 240, 14)); mItemDescLabel->setDimension(gcn::Rectangle(5, 169, 240, 14)); mSellButton->setPosition(175, 186); mSellButton->setEnabled(false); quitButton->setPosition(208, 186); mShopItemList->setActionEventId("item"); mSlider->setActionEventId("slider"); mShopItemList->setPriceCheck(false); mShopItemList->addActionListener(this); mShopItemList->addSelectionListener(this); mSlider->addActionListener(this); add(scrollArea); add(mSlider); add(mQuantityLabel); add(mMoneyLabel); add(mItemEffectLabel); add(mItemDescLabel); add(mIncreaseButton); add(mDecreaseButton); add(mSellButton); add(quitButton); setLocationRelativeTo(getParent()); } SellDialog::~SellDialog() { delete mShopItems; } void SellDialog::reset() { mShopItems->clear(); mSlider->setValue(0.0); // Reset previous selected item to prevent failing asserts mShopItemList->setSelected(-1); updateButtonsAndLabels(); } void SellDialog::addItem(int item, int amount, int price) { mShopItems->addItem(item, amount, price); mShopItemList->adjustSize(); } void SellDialog::action(const gcn::ActionEvent &event) { int selectedItem = mShopItemList->getSelected(); if (event.getId() == "item") { mAmountItems = 0; mSlider->setValue(0); updateButtonsAndLabels(); } else if (event.getId() == "quit") { setVisible(false); current_npc = 0; } // The following actions require a valid item selection if (selectedItem == -1 || selectedItem >= (int) mShopItems->getNumberOfElements()) { return; } if (event.getId() == "slider") { mAmountItems = (int) (mSlider->getValue() * mMaxItems); updateButtonsAndLabels(); } else if (event.getId() == "+" && mAmountItems < mMaxItems) { mAmountItems++; mSlider->setValue((double) mAmountItems /(double) mMaxItems); updateButtonsAndLabels(); } else if (event.getId() == "-" && mAmountItems > 0) { mAmountItems--; mSlider->setValue((double) mAmountItems / (double) mMaxItems); updateButtonsAndLabels(); } else if (event.getId() == "sell" && mAmountItems > 0 && mAmountItems <= mMaxItems) { Net::GameServer::Player::tradeWithNPC (mShopItems->at(selectedItem).id, mAmountItems); mMaxItems -= mAmountItems; mShopItems->getShop()->at(selectedItem).quantity = mMaxItems; mPlayerMoney += (mAmountItems * mShopItems->at(selectedItem).price); mAmountItems = 0; mSlider->setValue(0); if (!mMaxItems) { // All were sold mShopItemList->setSelected(-1); mShopItems->getShop()->erase( mShopItems->getShop()->begin() + selectedItem); } else { // Update only when there are items left, the entry doesn't exist // otherwise and can't be updated updateButtonsAndLabels(); } } } void SellDialog::selectionChanged(const SelectionEvent &event) { // Reset amount of items and update labels mAmountItems = 0; mSlider->setValue(0); updateButtonsAndLabels(); } void SellDialog::setMoney(int amount) { mPlayerMoney = amount; mShopItemList->setPlayersMoney(amount); } void SellDialog::updateButtonsAndLabels() { int selectedItem = mShopItemList->getSelected(); int income = 0; if (selectedItem > -1) { mMaxItems = mShopItems->at(selectedItem).quantity; if (mAmountItems > mMaxItems) { mAmountItems = mMaxItems; } income = mAmountItems * mShopItems->at(selectedItem).price; const ItemInfo &info = ItemDB::get(mShopItems->at(selectedItem).id); mItemDescLabel->setCaption("Description: " + info.getDescription()); mItemEffectLabel->setCaption("Effect: " + info.getEffect()); } else { mMaxItems = 0; mAmountItems = 0; mItemDescLabel->setCaption("Description:"); mItemEffectLabel->setCaption("Effect:"); } // Update Buttons and slider mSellButton->setEnabled(mAmountItems > 0); mDecreaseButton->setEnabled(mAmountItems > 0); mIncreaseButton->setEnabled(mAmountItems < mMaxItems); mSlider->setEnabled(selectedItem > -1); // Update the quantity and money labels mQuantityLabel->setCaption( toString(mAmountItems) + " / " + toString(mMaxItems)); mQuantityLabel->adjustSize(); mMoneyLabel->setCaption("Money: " + toString(income) + " GP / Total: " + toString(mPlayerMoney + income) + " GP"); mMoneyLabel->adjustSize(); }