/* _______ __ __ __ ______ __ __ _______ __ __ * / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___ /\ / |\/ /\ * / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / / * / / /__ / / // / // / // / / / ___ / // ___ / // /| ' / / * / /_// /\ / /_// / // / // /_/_ / / // / // /\_/ / // / | / / * /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ / * \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/ * * Copyright (c) 2004, 2005, 2006, 2007 Olof Naessén and Per Larsson * Copyright (C) 2007-2010 The Mana World Development Team * Copyright (C) 2010-2012 The Mana Developers * * Js_./ * Per Larsson a.k.a finalman _RqZ{a<^_aa * Olof Naessén a.k.a jansem/yakslem _asww7!uY`> )\a// * _Qhm`] _f "'c 1!5m * Visit: http://guichan.darkbits.org )Qk

ws?a-?' ._/L #' * binary forms, with or without )4d[#7r, . ' )d`)[ * modification, are permitted provided _Q-5'5W..j/?' -?!\)cam' * that the following conditions are met: j<. a J@\ * this list of conditions and the j(]1u SDLInput::SDLInput() { mMouseInWindow = true; mMouseDown = false; } bool SDLInput::isKeyQueueEmpty() { return mKeyInputQueue.empty(); } gcn::KeyInput SDLInput::dequeueKeyInput() { gcn::KeyInput keyInput; if (mKeyInputQueue.empty()) { throw GCN_EXCEPTION("The queue is empty."); } keyInput = mKeyInputQueue.front(); mKeyInputQueue.pop(); return keyInput; } bool SDLInput::isMouseQueueEmpty() { return mMouseInputQueue.empty(); } gcn::MouseInput SDLInput::dequeueMouseInput() { gcn::MouseInput mouseInput; if (mMouseInputQueue.empty()) { throw GCN_EXCEPTION("The queue is empty."); } mouseInput = mMouseInputQueue.front(); mMouseInputQueue.pop(); return mouseInput; } bool SDLInput::isTextQueueEmpty() const { return mTextInputQueue.empty(); } TextInput SDLInput::dequeueTextInput() { if (mTextInputQueue.empty()) { throw GCN_EXCEPTION("The queue is empty."); } TextInput textInput(mTextInputQueue.front()); mTextInputQueue.pop(); return textInput; } void SDLInput::pushInput(SDL_Event event) { gcn::KeyInput keyInput; gcn::MouseInput mouseInput; switch (event.type) { case SDL_KEYDOWN: keyInput.setKey(gcn::Key(convertKeyCharacter(event))); keyInput.setType(gcn::KeyInput::PRESSED); keyInput.setShiftPressed(event.key.keysym.mod & KMOD_SHIFT); keyInput.setControlPressed(event.key.keysym.mod & KMOD_CTRL); keyInput.setAltPressed(event.key.keysym.mod & KMOD_ALT); keyInput.setMetaPressed(event.key.keysym.mod & KMOD_GUI); keyInput.setNumericPad(event.key.keysym.sym >= SDLK_KP_0 && event.key.keysym.sym <= SDLK_KP_EQUALS); mKeyInputQueue.push(keyInput); break; case SDL_KEYUP: keyInput.setKey(gcn::Key(convertKeyCharacter(event))); keyInput.setType(gcn::KeyInput::RELEASED); keyInput.setShiftPressed(event.key.keysym.mod & KMOD_SHIFT); keyInput.setControlPressed(event.key.keysym.mod & KMOD_CTRL); keyInput.setAltPressed(event.key.keysym.mod & KMOD_ALT); keyInput.setMetaPressed(event.key.keysym.mod & KMOD_GUI); keyInput.setNumericPad(event.key.keysym.sym >= SDLK_KP_0 && event.key.keysym.sym <= SDLK_KP_EQUALS); mKeyInputQueue.push(keyInput); break; case SDL_MOUSEBUTTONDOWN: mMouseDown = true; mouseInput.setX(event.button.x); mouseInput.setY(event.button.y); mouseInput.setButton(convertMouseButton(event.button.button)); mouseInput.setType(gcn::MouseInput::PRESSED); mouseInput.setTimeStamp(SDL_GetTicks()); mMouseInputQueue.push(mouseInput); break; case SDL_MOUSEBUTTONUP: mMouseDown = false; mouseInput.setX(event.button.x); mouseInput.setY(event.button.y); mouseInput.setButton(convertMouseButton(event.button.button)); mouseInput.setType(gcn::MouseInput::RELEASED); mouseInput.setTimeStamp(SDL_GetTicks()); mMouseInputQueue.push(mouseInput); break; case SDL_MOUSEMOTION: mouseInput.setX(event.button.x); mouseInput.setY(event.button.y); mouseInput.setButton(gcn::MouseInput::EMPTY); mouseInput.setType(gcn::MouseInput::MOVED); mouseInput.setTimeStamp(SDL_GetTicks()); mMouseInputQueue.push(mouseInput); break; case SDL_MOUSEWHEEL: if (event.wheel.y) { #if SDL_VERSION_ATLEAST(2, 26, 0) mouseInput.setX(event.wheel.mouseX); mouseInput.setY(event.wheel.mouseY); #else int x, y; SDL_GetMouseState(&x, &y); mouseInput.setX(x); mouseInput.setY(y); #endif mouseInput.setButton(gcn::MouseInput::EMPTY); mouseInput.setType(event.wheel.y > 0 ? gcn::MouseInput::WHEEL_MOVED_UP : gcn::MouseInput::WHEEL_MOVED_DOWN); mouseInput.setTimeStamp(SDL_GetTicks()); mMouseInputQueue.push(mouseInput); } break; case SDL_TEXTINPUT: mTextInputQueue.emplace(event.text.text); break; // TODO_SDL2: This is now a window event // case SDL_WINDOWEVENT: // switch (event.window.event) { // } // break; #if 0 case SDL_ACTIVEEVENT: /* * This occurs when the mouse leaves the window and the Gui-chan * application loses its mousefocus. */ if ((event.active.state & SDL_APPMOUSEFOCUS) && !event.active.gain) { mMouseInWindow = false; if (!mMouseDown) { mouseInput.setX(-1); mouseInput.setY(-1); mouseInput.setButton(gcn::MouseInput::EMPTY); mouseInput.setType(gcn::MouseInput::MOVED); mMouseInputQueue.push(mouseInput); } } if ((event.active.state & SDL_APPMOUSEFOCUS) && event.active.gain) { mMouseInWindow = true; } break; #endif } // end switch } int SDLInput::convertMouseButton(int button) { switch (button) { case SDL_BUTTON_LEFT: return gcn::MouseInput::LEFT; case SDL_BUTTON_RIGHT: return gcn::MouseInput::RIGHT; case SDL_BUTTON_MIDDLE: return gcn::MouseInput::MIDDLE; default: // We have an unknown mouse type which is ignored. return button; } } int SDLInput::convertKeyCharacter(SDL_Event event) { SDL_Keysym keysym = event.key.keysym; int value = keysym.sym; switch (keysym.sym) { case SDLK_TAB: value = Key::TAB; break; case SDLK_LALT: value = Key::LEFT_ALT; break; case SDLK_RALT: value = Key::RIGHT_ALT; break; case SDLK_LSHIFT: value = Key::LEFT_SHIFT; break; case SDLK_RSHIFT: value = Key::RIGHT_SHIFT; break; case SDLK_LCTRL: value = Key::LEFT_CONTROL; break; case SDLK_RCTRL: value = Key::RIGHT_CONTROL; break; case SDLK_BACKSPACE: value = Key::BACKSPACE; break; case SDLK_PAUSE: value = Key::PAUSE; break; case SDLK_SPACE: value = Key::SPACE; break; case SDLK_ESCAPE: case SDLK_AC_BACK: value = Key::ESCAPE; break; case SDLK_DELETE: value = Key::DELETE_KEY; break; case SDLK_INSERT: value = Key::INSERT; break; case SDLK_HOME: value = Key::HOME; break; case SDLK_END: value = Key::END; break; case SDLK_PAGEUP: value = Key::PAGE_UP; break; case SDLK_PRINTSCREEN: value = Key::PRINT_SCREEN; break; case SDLK_PAGEDOWN: value = Key::PAGE_DOWN; break; case SDLK_F1: value = Key::F1; break; case SDLK_F2: value = Key::F2; break; case SDLK_F3: value = Key::F3; break; case SDLK_F4: value = Key::F4; break; case SDLK_F5: value = Key::F5; break; case SDLK_F6: value = Key::F6; break; case SDLK_F7: value = Key::F7; break; case SDLK_F8: value = Key::F8; break; case SDLK_F9: value = Key::F9; break; case SDLK_F10: value = Key::F10; break; case SDLK_F11: value = Key::F11; break; case SDLK_F12: value = Key::F12; break; case SDLK_F13: value = Key::F13; break; case SDLK_F14: value = Key::F14; break; case SDLK_F15: value = Key::F15; break; case SDLK_NUMLOCKCLEAR: value = Key::NUM_LOCK; break; case SDLK_CAPSLOCK: value = Key::CAPS_LOCK; break; case SDLK_SCROLLLOCK: value = Key::SCROLL_LOCK; break; case SDLK_RGUI: value = Key::RIGHT_META; break; case SDLK_LGUI: value = Key::LEFT_META; break; case SDLK_MODE: value = Key::ALT_GR; break; case SDLK_UP: value = Key::UP; break; case SDLK_DOWN: value = Key::DOWN; break; case SDLK_LEFT: value = Key::LEFT; break; case SDLK_RIGHT: value = Key::RIGHT; break; case SDLK_RETURN: value = Key::ENTER; break; case SDLK_KP_ENTER: value = Key::ENTER; break; default: break; } if (!(keysym.mod & KMOD_NUM)) { switch (keysym.sym) { case SDLK_KP_0: value = Key::INSERT; break; case SDLK_KP_1: value = Key::END; break; case SDLK_KP_2: value = Key::DOWN; break; case SDLK_KP_3: value = Key::PAGE_DOWN; break; case SDLK_KP_4: value = Key::LEFT; break; case SDLK_KP_5: value = 0; break; case SDLK_KP_6: value = Key::RIGHT; break; case SDLK_KP_7: value = Key::HOME; break; case SDLK_KP_8: value = Key::UP; break; case SDLK_KP_9: value = Key::PAGE_UP; break; default: break; } } return value; }