/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _TMW_QUITDIALOG_H #define _TMW_QUITDIALOG_H #include #include #include "window.h" #include "../guichanfwd.h" #include "../main.h" /** * The quit dialog. * * \ingroup Interface */ class QuitDialog : public Window, public gcn::ActionListener { public: /** * Constructor * * @quitGame; to be used for getting out of the while loop in Game * @pointerToMe; will be set to NULL when the QuitDialog is destroyed */ QuitDialog(bool* quitGame, QuitDialog** pointerToMe); /** * Destructor */ ~QuitDialog(); /** * Called when receiving actions from the widgets. */ void action(const gcn::ActionEvent &event); private: gcn::RadioButton *mLogoutQuit; gcn::RadioButton *mForceQuit; gcn::RadioButton *mSwitchAccountServer; gcn::RadioButton *mSwitchCharacter; gcn::Button *mOkButton; gcn::Button *mCancelButton; bool* mQuitGame; QuitDialog** mMyPointer; }; #endif