/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "quitdialog.h" #include #include #include #include "../main.h" #include "button.h" #include "radiobutton.h" #include "../utils/gettext.h" QuitDialog::QuitDialog(bool* quitGame, QuitDialog** pointerToMe): Window(_("Quit"), true, NULL), mQuitGame(quitGame), mMyPointer(pointerToMe) { mLogoutQuit = new RadioButton(_("Quit"), "quitdialog"); mForceQuit = new RadioButton(_("Quit"), "quitdialog"); mSwitchAccountServer = new RadioButton(_("Switch server"), "quitdialog"); mSwitchCharacter = new RadioButton(_("Switch character"), "quitdialog"); mOkButton = new Button(_("Ok"), "ok", this); mCancelButton = new Button(_("Cancel"), "cancel", this); setContentSize(200, 91); mLogoutQuit->setPosition(5, 5); mForceQuit->setPosition(5, 5); mSwitchAccountServer->setPosition(5, 14 + mLogoutQuit->getHeight()); mSwitchCharacter->setPosition(5, 23 + mLogoutQuit->getHeight() + mSwitchAccountServer->getHeight()); mCancelButton->setPosition( 200 - mCancelButton->getWidth() - 5, 91 - mCancelButton->getHeight() - 5); mOkButton->setPosition( mCancelButton->getX() - mOkButton->getWidth() - 5, 91 - mOkButton->getHeight() - 5); //All states, when we're not logged in to someone. if (state == STATE_CHOOSE_SERVER || state == STATE_CONNECT_ACCOUNT || state == STATE_LOGIN || state == STATE_LOGIN_ATTEMPT || state == STATE_UPDATE) { mForceQuit->setSelected(true); add(mForceQuit); } else { // Only added if we are connected to an accountserver or gameserver mLogoutQuit->setSelected(true); add(mLogoutQuit); add(mSwitchAccountServer); // Only added if we are connected to a gameserver if (state == STATE_GAME) add(mSwitchCharacter); } add(mOkButton); add(mCancelButton); setLocationRelativeTo(getParent()); setVisible(true); mOkButton->requestFocus(); } QuitDialog::~QuitDialog() { if (mMyPointer) *mMyPointer = NULL; // Optional widgets, so delete them by hand. delete mForceQuit; delete mLogoutQuit; delete mSwitchAccountServer; delete mSwitchCharacter; } void QuitDialog::action(const gcn::ActionEvent &event) { if (event.getId() == "ok") { if (mForceQuit->isSelected()) { state = STATE_FORCE_QUIT; } else if (mLogoutQuit->isSelected()) { if ((state == STATE_GAME) && (mQuitGame)) { *mQuitGame = true; } state = STATE_EXIT; } else if (mSwitchAccountServer->isSelected()) { if ((state == STATE_GAME) && (mQuitGame)) { *mQuitGame = true; } state = STATE_SWITCH_ACCOUNTSERVER_ATTEMPT; } else if (mSwitchCharacter->isSelected()) { if (mQuitGame) *mQuitGame = true; state = STATE_SWITCH_CHARACTER; } } scheduleDelete(); }