/* * The Mana World * Copyright (C) 2004 The Mana World Development Team * * This file is part of The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "gui/quitdialog.h" #include "main.h" #include "gui/widgets/layout.h" #include "gui/widgets/button.h" #include "gui/widgets/radiobutton.h" #include "net/charhandler.h" #include "net/net.h" #include "utils/gettext.h" #include QuitDialog::QuitDialog(QuitDialog** pointerToMe): Window(_("Quit"), true, NULL), mMyPointer(pointerToMe) { ContainerPlacer place = getPlacer(0, 0); mForceQuit = new RadioButton(_("Quit"), "quitdialog"); mLogoutQuit = new RadioButton(_("Quit"), "quitdialog"); mSwitchAccountServer = new RadioButton(_("Switch server"), "quitdialog"); mSwitchCharacter = new RadioButton(_("Switch character"), "quitdialog"); mOkButton = new Button(_("OK"), "ok", this); mCancelButton = new Button(_("Cancel"), "cancel", this); //All states, when we're not logged in to someone. if (state == STATE_CHOOSE_SERVER || state == STATE_CONNECT_SERVER || state == STATE_LOGIN || state == STATE_LOGIN_ATTEMPT || state == STATE_UPDATE || state == STATE_LOAD_DATA) { place(0, 0, mForceQuit, 3); mForceQuit->setSelected(true); } else { // Only added if we are connected to an accountserver or gameserver place(0, 0, mLogoutQuit, 3); place(0, 1, mSwitchAccountServer, 3); mLogoutQuit->setSelected(true); // Only added if we are connected to a gameserver if (state == STATE_GAME) place(0, 2, mSwitchCharacter, 3); } place(1, 3, mOkButton); place(2, 3, mCancelButton); reflowLayout(150, 0); setLocationRelativeTo(getParent()); setVisible(true); mOkButton->requestFocus(); } QuitDialog::~QuitDialog() { if (mMyPointer) *mMyPointer = NULL; // Optional widgets, so delete them by hand. delete mForceQuit; delete mLogoutQuit; delete mSwitchAccountServer; delete mSwitchCharacter; } void QuitDialog::action(const gcn::ActionEvent &event) { if (event.getId() == "ok") { if (mForceQuit->isSelected()) { state = STATE_FORCE_QUIT; } else if (mLogoutQuit->isSelected()) { state = STATE_EXIT; } else if (mSwitchAccountServer->isSelected()) { state = STATE_SWITCH_SERVER; } else if (mSwitchCharacter->isSelected()) { assert(state == STATE_GAME); Net::getCharHandler()->switchCharacter(); } } scheduleDelete(); }