/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #include "playerbox.h" #include "gui.h" #include "../main.h" PlayerBox::PlayerBox(): hairColor(0), hairStyle(0), showPlayer(false) { setBorderSize(2); } void PlayerBox::draw(gcn::Graphics *graphics) { if (showPlayer) { int x, y; getAbsolutePosition(x, y); // Draw character playerset->spriteset[0]->draw(buffer, x - 25, y - 25); // Draw his hair int hf = hairColor + 40 * (hairStyle); if (hf >= 0 && hf < (int)hairset->spriteset.size()) { hairset->spriteset[hf]->draw(buffer, x + 37, y + 5); } } } void PlayerBox::drawBorder(gcn::Graphics *graphics) { int x, y, w, h, bs; getAbsolutePosition(x, y); bs = getBorderSize(); w = getWidth() + bs * 2; h = getHeight() + bs * 2; x -= bs; y -= bs; draw_skinned_rect(buffer, &gui_skin.textbox.bg, x, y, w, h); }