/* * The Mana World * Copyright (C) 2004 The Mana World Development Team * * This file is part of The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef GUI_NPCSTRINGDIALOG_H #define GUI_NPCSTRINGDIALOG_H #include #include #include #include #include "window.h" #include "../guichanfwd.h" /** * The npc integer input dialog. * * \ingroup Interface */ class NpcStringDialog : public Window, public gcn::ActionListener { public: /** * Constructor. * * @see Window::Window */ NpcStringDialog(); /** * Called when receiving actions from the widgets. */ void action(const gcn::ActionEvent &event); /** * Returns the current value. */ std::string getValue(); /** * Chnages the current value. * * @param value The new value */ void setValue(const std::string &value); /** * Checks whether NpcStringDialog is Focused or not. */ bool isInputFocused(); private: gcn::TextField *mValueField; gcn::Button *okButton; gcn::Button *cancelButton; }; #endif // GUI_NPCSTRINGDIALOG_H