/* * Aethyra * Copyright (C) 2004 The Mana World Development Team * * This file is part of Aethyra based on original code * from The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef GUI_NPCSTRINGDIALOG_H #define GUI_NPCSTRINGDIALOG_H #include #include "window.h" class Network; /** * The npc integer input dialog. * * \ingroup Interface */ class NpcStringDialog : public Window, public gcn::ActionListener { public: /** * Constructor. * * @see Window::Window */ NpcStringDialog(Network *network); /** * Called when receiving actions from the widgets. */ void action(const gcn::ActionEvent &event); /** * Returns the current value. */ std::string getValue(); /** * Chnages the current value. * * @param value The new value */ void setValue(const std::string &value); /** * Checks whether NpcStringDialog is Focused or not. */ bool isInputFocused(); /** * Requests the textfield to take focus for input. */ void requestFocus(); private: Network *mNetwork; gcn::TextField *mValueField; gcn::Button *okButton; gcn::Button *cancelButton; }; extern NpcStringDialog *npcStringDialog; #endif // GUI_NPCSTRINGDIALOG_H