/* * The Mana World * Copyright (C) 2004 The Mana World Development Team * * This file is part of The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include #include "button.h" #include "listbox.h" #include "npc_text.h" #include "npclistdialog.h" #include "scrollarea.h" #include "widgets/layout.h" #include "../npc.h" #include "../net/messageout.h" #ifdef TMWSERV_SUPPORT #include "../net/tmwserv/gameserver/player.h" #else #include "../net/ea/protocol.h" #endif #include "../utils/gettext.h" #include "../utils/strprintf.h" #ifdef TMWSERV_SUPPORT NpcListDialog::NpcListDialog() #else NpcListDialog::NpcListDialog(Network *network) #endif : Window("NPC") #ifdef EATHENA_SUPPORT , mNetwork(network) #endif { setWindowName("NPCList"); setResizable(true); setMinWidth(200); setMinHeight(150); setDefaultSize(260, 200, ImageRect::CENTER); mItemList = new ListBox(this); mItemList->setWrappingEnabled(true); gcn::ScrollArea *scrollArea = new ScrollArea(mItemList); gcn::Button *okButton = new Button(_("OK"), "ok", this); gcn::Button *cancelButton = new Button(_("Cancel"), "cancel", this); setContentSize(260, 175); scrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER); place(0, 0, scrollArea, 5).setPadding(3); place(3, 1, cancelButton); place(4, 1, okButton); Layout &layout = getLayout(); layout.setRowHeight(0, Layout::AUTO_SET); center(); loadWindowState(); } int NpcListDialog::getNumberOfElements() { return mItems.size(); } std::string NpcListDialog::getElementAt(int i) { return mItems[i]; } void NpcListDialog::addItem(const std::string &item) { mItems.push_back(item); } void NpcListDialog::parseItems(const std::string &itemString) { std::istringstream iss(itemString); std::string tmp; while (getline(iss, tmp, ':')) mItems.push_back(tmp); } void NpcListDialog::reset() { NPC::isTalking = false; mItemList->setSelected(-1); mItems.clear(); } void NpcListDialog::action(const gcn::ActionEvent &event) { int choice = 0; if (event.getId() == "ok") { // Send the selected index back to the server int selectedIndex = mItemList->getSelected(); if (selectedIndex > -1) { choice = selectedIndex + 1; npcTextDialog->addText(strprintf("\n> \"%s\"\n", mItems[selectedIndex].c_str())); } } else if (event.getId() == "cancel") { choice = 0xff; // 0xff means cancel npcTextDialog->addText(_("\n> Cancel\n")); npcTextDialog->showCloseButton(); } if (choice) { setVisible(false); saveWindowState(); reset(); #ifdef TMWSERV_SUPPORT Net::GameServer::Player::selectFromNPC(current_npc, choice); #else MessageOut outMsg(mNetwork); outMsg.writeInt16(CMSG_NPC_LIST_CHOICE); outMsg.writeInt32(current_npc); outMsg.writeInt8(choice); #endif } } void NpcListDialog::setVisible(bool visible) { if (visible) { npcTextDialog->setVisible(true); requestFocus(); } Window::setVisible(visible); } void NpcListDialog::requestFocus() { mItemList->requestFocus(); mItemList->setSelected(0); loadWindowState(); setVisible(true); }