/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #include "npclistdialog.h" #include #include "button.h" #include "scrollarea.h" #include "listbox.h" #include "../npc.h" NpcListDialog::NpcListDialog(): Window("NPC") { mItemList = new ListBox(this); ScrollArea *scrollArea = new ScrollArea(mItemList); Button *okButton = new Button("OK", "ok", this); Button *cancelButton = new Button("Cancel", "cancel", this); setContentSize(260, 175); scrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER); scrollArea->setDimension(gcn::Rectangle( 5, 5, 250, 160 - okButton->getHeight())); cancelButton->setPosition( 260 - 5 - cancelButton->getWidth(), 175 - 5 - cancelButton->getHeight()); okButton->setPosition( cancelButton->getX() - 5 - okButton->getWidth(), cancelButton->getY()); mItemList->setEventId("item"); mItemList->addActionListener(this); add(scrollArea); add(okButton); add(cancelButton); setLocationRelativeTo(getParent()); } int NpcListDialog::getNumberOfElements() { return mItems.size(); } std::string NpcListDialog::getElementAt(int i) { return mItems[i]; } void NpcListDialog::parseItems(const std::string &itemString) { std::istringstream iss(itemString); std::string tmp; while(getline(iss, tmp, ':')) { mItems.push_back(tmp); } } void NpcListDialog::reset() { mItems.clear(); } void NpcListDialog::action(const std::string& eventId) { int choice = 0; if (eventId == "ok") { // Send the selected index back to the server int selectedIndex = mItemList->getSelected(); if (selectedIndex > -1) { choice = selectedIndex + 1; } } else if (eventId == "cancel") { choice = 0xff; // 0xff means cancel } if (choice) { setVisible(false); reset(); current_npc->dialogChoice(choice); current_npc = 0; } }