/* * The Mana Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2012 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef NPCDIALOG_H #define NPCDIALOG_H #include "eventlistener.h" #include "gui/widgets/window.h" #include #include #include #include #include #include class TextBox; class ListBox; class TextField; class IntTextField; class Button; /** * The npc dialog. * * \ingroup Interface */ class NpcDialog : public Window, public gcn::ActionListener, public gcn::ListModel, public gcn::KeyListener { public: NpcDialog(int npcId); ~NpcDialog(); /** * Called when receiving actions from the widgets. */ void action(const gcn::ActionEvent &event); void keyPressed(gcn::KeyEvent &keyEvent); /** * Moves the dialog forward */ void proceed(); /** * Update the text being written to the screen * * @overload Window::logic */ void logic(); /** * Has the dialog window animate playing the text * * @param string The text that will be played */ void playText(const std::string &string); /** * Sets the text shows in the dialog. * * @param string The new text. */ void setText(const std::string &string); /** * When called the window's next interaction * with the player will be to request the next * stage in the interaction. */ void setStateNext(); /** * When called the window's next interaction * with the player will be to close the window. */ void setStateClose(); /** * Notifies the server that the client has performed a close action. * @overrides Window::close() */ void close(); /** * Returns the number of items in the choices list. */ int getNumberOfElements(); /** * Returns the name of item number i of the choices list. */ std::string getElementAt(int i); /** * Makes this dialog request a choice selection from the user. */ void choiceRequest(); /** * Adds a choice to the list box. */ void addChoice(const std::string &); /** * Put focus on the first choice. */ void initChoiceSelection(); /** * Requests a text string from the user. */ void textRequest(const std::string &defaultText = ""); bool isInputFocused() const; bool isTextInputFocused() const; static bool isAnyInputFocused(); /** * Requests an integer from the user. */ void integerRequest(int defaultValue, int min, int max); void move(int amount); void setVisible(bool visible); void mousePressed(gcn::MouseEvent &mouseEvent); /** * Returns the first active instance. Useful for pushing user * interaction. */ static NpcDialog *getActive(); bool isWaitingForTheServer() const { return mActionState == NPC_ACTION_WAIT; } /** * Closes all instances. */ static void closeAll(); static void setup(); private: typedef std::list DialogList; static DialogList instances; void buildLayout(); int mNpcId; int mDefaultInt; std::string mDefaultString; // Used for the main input area TextBox *mTextBox; // Target string to be displayed into mTextBox std::string mText; // Timer for when to add a new character int mTextPlayTime; // When set, if playText() is called again // It will clear the existing values bool mClearTextOnNextPlay; // Used for choice input ListBox *mItemList; gcn::ScrollArea *mListScrollArea; std::vector mItems; // Used for string and integer input TextField *mTextField; IntTextField *mIntField; Button *mSubmitButton; enum NpcInputState { NPC_INPUT_NONE, NPC_INPUT_LIST, NPC_INPUT_STRING, NPC_INPUT_INTEGER }; enum NpcActionState { NPC_ACTION_WAIT, NPC_ACTION_NEXT, NPC_ACTION_INPUT, NPC_ACTION_CLOSE }; NpcInputState mInputState; NpcActionState mActionState; }; #endif // NPCDIALOG_H