/* * The Mana World * Copyright (C) 2004 The Mana World Development Team * * This file is part of The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef NPC_TEXT_H #define NPC_TEXT_H #include #include #include "window.h" #include "../npc.h" #ifdef EATHENA_SUPPORT class Network; #endif class TextBox; /** * The npc text dialog. * * \ingroup Interface */ class NpcTextDialog : public Window, public gcn::ActionListener { public: /** * Constructor. * * @see Window::Window */ #ifdef TMWSERV_SUPPORT NpcTextDialog(); #else NpcTextDialog(Network *network); #endif /** * Called when receiving actions from the widgets. */ void action(const gcn::ActionEvent &event); /** * Clears the text shown in the dialog. */ void clearText(); /** * Sets the text shows in the dialog. * * @param string The new text. */ void setText(const std::string &string); /** * Adds the text to the text shows in the dialog. Also adds a newline * to the end. * * @param string The text to add. */ void addText(const std::string &string); void showNextButton(); void showCloseButton(); /** * Notifies the server that the client has performed a next action. */ void nextDialog(int npcID = current_npc); /** * Notifies the server that the client has performed a close action. */ void closeDialog(int npcID = current_npc); /** * Initializes window width to the last known setting. Since the dialog * doesn't need any extra focus outside of what it's given in the Game * class, this is all it does for now. */ void requestFocus(); /** * Called when resizing the window. * * @param event The calling event */ void widgetResized(const gcn::Event &event); private: #ifdef EATHENA_SUPPORT Network *mNetwork; #endif gcn::ScrollArea *mScrollArea; TextBox *mTextBox; gcn::Button *mButton; std::string mText; enum NPCTextState { NPC_TEXT_STATE_WAITING, NPC_TEXT_STATE_NEXT, NPC_TEXT_STATE_CLOSE }; NPCTextState mState; }; extern NpcTextDialog *npcTextDialog; #endif // NPC_TEXT_H