/* * The Mana World * Copyright (C) 2004 The Mana World Development Team * * This file is part of The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "button.h" #include "npc_text.h" #include "scrollarea.h" #include "textbox.h" #include "widgets/layout.h" #include "../npc.h" #include "../net/messageout.h" #ifdef TMWSERV_SUPPORT #include "../net/tmwserv/gameserver/player.h" #else #include "../net/ea/protocol.h" #endif #include "../utils/gettext.h" #ifdef TMWSERV_SUPPORT NpcTextDialog::NpcTextDialog() #else NpcTextDialog::NpcTextDialog(Network *network) #endif : Window(_("NPC")) #ifdef EATHENA_SUPPORT , mNetwork(network) #endif , mState(NPC_TEXT_STATE_WAITING) { setWindowName("NPCText"); setResizable(true); setMinWidth(200); setMinHeight(150); setDefaultSize(260, 200, ImageRect::CENTER); mTextBox = new TextBox; mTextBox->setEditable(false); mTextBox->setOpaque(false); mScrollArea = new ScrollArea(mTextBox); mButton = new Button(_("Waiting for server"), "ok", this); mScrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER); mScrollArea->setVerticalScrollPolicy(gcn::ScrollArea::SHOW_ALWAYS); place(0, 0, mScrollArea, 5).setPadding(3); place(4, 1, mButton); Layout &layout = getLayout(); layout.setRowHeight(0, Layout::AUTO_SET); center(); loadWindowState(); } void NpcTextDialog::clearText() { NPC::isTalking = false; setText(""); } void NpcTextDialog::setText(const std::string &text) { mText = text; mTextBox->setTextWrapped(mText, mScrollArea->getWidth() - 15); } void NpcTextDialog::addText(const std::string &text) { setText(mText + text + "\n"); mScrollArea->setVerticalScrollAmount(mScrollArea->getVerticalMaxScroll()); } void NpcTextDialog::showNextButton() { mButton->setCaption(_("Next")); mState = NPC_TEXT_STATE_NEXT; mButton->setEnabled(true); } void NpcTextDialog::showCloseButton() { mButton->setCaption(_("Close")); mState = NPC_TEXT_STATE_CLOSE; mButton->setEnabled(true); } void NpcTextDialog::action(const gcn::ActionEvent &event) { if (event.getId() == "ok") { if (mState == NPC_TEXT_STATE_NEXT && current_npc) { nextDialog(); addText("\n> Next\n"); } else if (mState == NPC_TEXT_STATE_CLOSE || (mState == NPC_TEXT_STATE_NEXT && !current_npc)) { setText(""); if (current_npc) nextDialog(); setVisible(false); current_npc = 0; NPC::isTalking = false; } else return; } else return; mButton->setEnabled(false); mButton->setCaption(_("Waiting for server")); mState = NPC_TEXT_STATE_WAITING; } void NpcTextDialog::nextDialog(int npcID) { #ifdef TMWSERV_SUPPORT Net::GameServer::Player::talkToNPC(npcID, false); #else MessageOut outMsg(mNetwork); outMsg.writeInt16(CMSG_NPC_NEXT_REQUEST); outMsg.writeInt32(npcID); #endif } void NpcTextDialog::closeDialog(int npcID) { #ifdef EATHENA_SUPPORT MessageOut outMsg(mNetwork); outMsg.writeInt16(CMSG_NPC_CLOSE); outMsg.writeInt32(npcID); #endif } void NpcTextDialog::widgetResized(const gcn::Event &event) { Window::widgetResized(event); setText(mText); } void NpcTextDialog::requestFocus() { loadWindowState(); setVisible(true); }