/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #include "npc.h" #include "button.h" #include "scrollarea.h" #include "listbox.h" #include "../game.h" #include "../net/messageout.h" #include "../net/protocol.h" NpcListDialog::NpcListDialog(): Window("NPC") { itemList = new ListBox(this); scrollArea = new ScrollArea(itemList); okButton = new Button("OK"); cancelButton = new Button("Cancel"); setContentSize(260, 175); scrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER); scrollArea->setDimension(gcn::Rectangle( 5, 5, 250, 160 - okButton->getHeight())); cancelButton->setPosition( 260 - 5 - cancelButton->getWidth(), 175 - 5 - cancelButton->getHeight()); okButton->setPosition( cancelButton->getX() - 5 - okButton->getWidth(), cancelButton->getY()); itemList->setEventId("item"); okButton->setEventId("ok"); cancelButton->setEventId("cancel"); itemList->addActionListener(this); okButton->addActionListener(this); cancelButton->addActionListener(this); add(scrollArea); add(okButton); add(cancelButton); setLocationRelativeTo(getParent()); } NpcListDialog::~NpcListDialog() { delete okButton; delete cancelButton; delete itemList; delete scrollArea; } int NpcListDialog::getNumberOfElements() { return items.size(); } std::string NpcListDialog::getElementAt(int i) { return items[i]; } void NpcListDialog::parseItems(const std::string &itemString) { char *copy = new char[itemString.length() + 1]; strcpy(copy, itemString.c_str()); char *token = strtok(copy, ":"); while (token) { items.push_back(token); token = strtok(NULL, ":"); } delete[] copy; } void NpcListDialog::reset() { items.clear(); } void NpcListDialog::action(const std::string& eventId) { int choice = 0; if (eventId == "ok") { // Send the selected index back to the server int selectedIndex = itemList->getSelected(); if (selectedIndex > -1) { choice = selectedIndex + 1; } } else if (eventId == "cancel") { choice = 0xff; // 0xff means cancel } if (choice) { MessageOut outMsg; outMsg.writeInt16(CMSG_NPC_LIST_CHOICE); outMsg.writeInt32(current_npc); outMsg.writeInt8(choice); setVisible(false); reset(); current_npc = 0; } }