/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #ifndef _TMW_NSKILL_H #define _TMW_NSKILL_H #include #include "window.h" #include "progressbar.h" #define N_SKILL 100 // skill count constant #define N_SKILL_CAT 9 // skill category count #define N_SKILL_CAT_SIZE 10 // skill category maximum size struct nSkill { short level; short exp; }; /** * Dialog showing the skills in the planned skill model. * * \ingroup Interface */ class NewSkillDialog : public Window, public gcn::ActionListener { private: // members int startPoint; // starting point of skill listing ProgressBar *skillbar[N_SKILL_CAT_SIZE]; gcn::Label *skillLabel[N_SKILL_CAT_SIZE]; gcn::Label *skillLevel[N_SKILL_CAT_SIZE]; gcn::Button *catButton[N_SKILL_CAT]; gcn::Button *closeButton; nSkill playerSkill[N_SKILL]; // pointer to an array of skill values void resetNSD(); // updates the values in the dialog box public: /** * Constructor. */ NewSkillDialog(); /** * Destructor. */ ~NewSkillDialog(); // action listener void action(const std::string&); }; #endif