/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ /* This file implements the new skill dialog for use under the latest * version of the skill system as of 2005/02/20 */ #include "newskill.h" #include "listbox.h" #include "scrollarea.h" #include "button.h" #include "../main.h" char *skill_name[] = { // 0-99 // weapon skills 0-9 "Short Blades", "Long Blades", "Hammers", "Archery", "Whip", "Exotic", "Throwing ", "Piercing", "Hand to Hand", "", // magic skills 10-19 "Djin (Fire)", "Niksa (Water)", "Earth (Kerub)", "Ariel (Air)", "Paradin (Light)", "Tharsis (Dark)", "Crono (Time)", "Astra (Space)", "Gen (Mana)", "", // craft skills 20-29 "Metalworking", "Woodworking", "Jeweler", "Cook", "Tailor", "Alchemist", "Artisan", "Synthesis", "", "", // general skills 30-39 "Running", "Jumping", "Searching", "Sneak", "Trading", "Intimidate", "", "", "", "", // combat skills 40-49 "Dodge", "Accuracy", "Critical", "Block", "Parry", "Diehard", "Magic Aura", "Counter", "", "", // resistance skills 50-59 "Poison", "Silence", "Petrify", "Paralyze", "Blind", "Slow", "Zombie", "Critical", "", "", // element reistance 60-69 "Heat (Fire)", "Chill (Water)", "Stone (Earth)", "Wind (Air)", "Shine (Light)", "Shadow (Dark)", "Decay (Time)", "Chaos (Space)", "", "", // hunting skills 70-79 "Insects", "Birds", "Lizards", "Amorphs", "Undead", "Machines", "Arcana", "Humanoids", "Plantoids", "", // stats 80-89 "Strength", "Fortitude", "Vitality", "Menality", "Awareness", "Mana", "Dexterity", "", "", "", // unused (reserved) 90-99 "", "", "", "", "", "", "", "", "", "" }; NewSkillDialog::NewSkillDialog(): Window("Skills") { startPoint = 0; for ( int i = 0; i < N_SKILL_CAT_SIZE; i++) { skillLabel[i] = new gcn::Label("Empty "); skillLevel[i] = new gcn::Label("00000"); skillbar[i] = new ProgressBar(0.0f,0,0,100,15,0,0,255); skillLevel[i]->setAlignment(Graphics::RIGHT); add(skillLabel[i],40,5+i*25); add(skillLevel[i],150,5+i*25); add(skillbar[i],180,5+i*25); } // initialize the skills for(int i=0;isetEventId("g1"); catButton[1]->setEventId("g2"); catButton[2]->setEventId("g3"); catButton[3]->setEventId("g4"); catButton[4]->setEventId("g5"); catButton[5]->setEventId("g6"); catButton[6]->setEventId("g7"); catButton[7]->setEventId("g8"); catButton[8]->setEventId("g9"); closeButton->setEventId("close"); // positioning setSize(350, 250); catButton[0]->setDimension(gcn::Rectangle(0,0,60,20)); catButton[0]->setPosition(290, 10); catButton[1]->setDimension(gcn::Rectangle(0,0,60,20)); catButton[1]->setPosition(290, 30); catButton[2]->setDimension(gcn::Rectangle(0,0,60,20)); catButton[2]->setPosition(290, 50); catButton[3]->setDimension(gcn::Rectangle(0,0,60,20)); catButton[3]->setPosition(290, 70); catButton[4]->setDimension(gcn::Rectangle(0,0,60,20)); catButton[4]->setPosition(290, 90); catButton[5]->setDimension(gcn::Rectangle(0,0,60,20)); catButton[5]->setPosition(290, 110); catButton[6]->setDimension(gcn::Rectangle(0,0,60,20)); catButton[6]->setPosition(290, 130); catButton[7]->setDimension(gcn::Rectangle(0,0,60,20)); catButton[7]->setPosition(290, 150); catButton[8]->setDimension(gcn::Rectangle(0,0,60,20)); catButton[8]->setPosition(290, 170); closeButton->setDimension(gcn::Rectangle(0,0,60,20)); closeButton->setPosition(290, 230); // add controls add(catButton[0]); add(catButton[1]); add(catButton[2]); add(catButton[3]); add(catButton[4]); add(catButton[5]); add(catButton[6]); add(catButton[7]); add(catButton[8]); add(closeButton); // add event detection catButton[0]->addActionListener(this); catButton[1]->addActionListener(this); catButton[2]->addActionListener(this); catButton[3]->addActionListener(this); catButton[4]->addActionListener(this); catButton[5]->addActionListener(this); catButton[6]->addActionListener(this); catButton[7]->addActionListener(this); catButton[8]->addActionListener(this); closeButton->addActionListener(this); // finsihing touches setLocationRelativeTo(getParent()); } NewSkillDialog::~NewSkillDialog() { for (int i = 0; i < N_SKILL_CAT_SIZE; i++) { delete skillbar[i]; delete skillLabel[i]; delete skillLevel[i]; } for (int i = 0; i < N_SKILL_CAT; i++) { delete catButton[i]; } delete closeButton; } void NewSkillDialog::action(const std::string& eventId) { int osp = startPoint; if (eventId == "close") { setVisible(false); } else if (eventId == "g1") // weapons group 0-9 { startPoint =0; } else if (eventId == "g2") // magic group 10-19 { startPoint =10; } else if (eventId == "g3") // craft group 20-29 { startPoint =20; } else if (eventId == "g4") // general group 30-39 { startPoint =30; } else if (eventId == "g5") // combat group 40-49 { startPoint =40; } else if (eventId == "g6") // e. resist group 50-59 { startPoint =50; } else if (eventId == "g7") // s resist group 60-69 { startPoint =60; } else if (eventId == "g8") // hunting group 70-79 { startPoint =70; } else if (eventId == "g9") // stats group 80-89 { startPoint =80; } if(osp != startPoint) { resetNSD(); } } void NewSkillDialog::resetNSD() { for(int a=0;asetCaption(skill_name[a+startPoint]); skillLabel[a]->setVisible(true); char tmp[5]; sprintf(tmp, "%d",playerSkill[a+startPoint].level); skillLevel[a]->setCaption(tmp); skillLevel[a]->setVisible(true); skillbar[a]->setProgress(0.0f); skillbar[a]->setVisible(true); } else { skillLevel[a]->setVisible(false); skillLabel[a]->setVisible(false); skillbar[a]->setVisible(false); } } }