/* * The Mana World * Copyright (C) 2004-2010 The Mana World Development Team * * This file is part of The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "gui/ministatus.h" #include "animatedsprite.h" #include "configuration.h" #include "graphics.h" #include "localplayer.h" #include "gui/gui.h" #include "gui/statuswindow.h" #include "gui/widgets/progressbar.h" #include "utils/stringutils.h" extern volatile int tick_time; MiniStatusWindow::MiniStatusWindow(): Popup("MiniStatus") { mHpBar = new ProgressBar((float) player_node->getHp() / (float) player_node->getMaxHp(), 100, 20, gcn::Color(0, 171, 34)); mMpBar = new ProgressBar((float) player_node->getMaxMP() / (float) player_node->getMaxMP(), 100, 20, gcn::Color(26, 102, 230)); mXpBar = new ProgressBar((float) player_node->getExp() / player_node->getExpNeeded(), 100, 20, gcn::Color(143, 192, 211)); mHpBar->setPosition(0, 3); mMpBar->setPosition(mHpBar->getWidth() + 3, 3); mXpBar->setPosition(mMpBar->getX() + mMpBar->getWidth() + 3, 3); add(mHpBar); add(mMpBar); add(mXpBar); setContentSize(mXpBar->getX() + mXpBar->getWidth(), mXpBar->getY() + mXpBar->getHeight()); setVisible((bool) config.getValue(getPopupName() + "Visible", true)); update(StatusWindow::HP); } void MiniStatusWindow::setIcon(int index, AnimatedSprite *sprite) { if (index >= (int) mIcons.size()) mIcons.resize(index + 1, NULL); if (mIcons[index]) delete mIcons[index]; mIcons[index] = sprite; } void MiniStatusWindow::eraseIcon(int index) { mIcons.erase(mIcons.begin() + index); } void MiniStatusWindow::drawIcons(Graphics *graphics) { // Draw icons int icon_x = mXpBar->getX() + mXpBar->getWidth() + 4; for (unsigned int i = 0; i < mIcons.size(); i++) { if (mIcons[i]) { mIcons[i]->draw(graphics, icon_x, 3); icon_x += 2 + mIcons[i]->getWidth(); } } } void MiniStatusWindow::update(int id) { if (id == StatusWindow::HP) { StatusWindow::updateHPBar(mHpBar); } else if (id == StatusWindow::MP) { StatusWindow::updateMPBar(mMpBar); } else if (id == StatusWindow::EXP) { StatusWindow::updateXPBar(mXpBar); } } void MiniStatusWindow::logic() { Popup::logic(); // Displays the number of monsters to next lvl // (disabled for now but interesting idea) /* if (config.getValue("xpBarMonsterCounterExp", 0)!=0) { updatedText << " | " << (int)(((float)player_node->mXpForNextLevel - (float)player_node->mXp) / (float)config.getValue("xpBarMonsterCounterExp", 0)) << " " << config.getValue("xpBarMonsterCounterName", "Monsters") <<" left..."; } */ for (unsigned int i = 0; i < mIcons.size(); i++) if (mIcons[i]) mIcons[i]->update(tick_time * 10); }