/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #include "ministatus.h" #include #include #include "gui.h" #include #include "progressbar.h" #include "../localplayer.h" MiniStatusWindow::MiniStatusWindow(): Window("") { setWindowName("MiniStatus"); setResizable(false); setMovable(false); setTitleBarHeight(0); hpBar = new ProgressBar(1.0f, 0, 3, 100, 20, 0, 171, 34); mpBar = new ProgressBar(1.0f, hpBar->getX() + hpBar->getWidth() + 3, hpBar->getY(), 100, 20, 26, 102, 230); hpLabel = new gcn::Label(""); mpLabel = new gcn::Label(""); hpLabel->setForegroundColor(gcn::Color(255, 255, 255)); mpLabel->setForegroundColor(gcn::Color(255, 255, 255)); hpLabel->setFont(speechFont); mpLabel->setFont(speechFont); add(hpBar); add(mpBar); add(hpLabel); add(mpLabel); setDefaultSize(0, 0, mpBar->getX() + mpBar->getWidth(), mpBar->getY() + mpBar->getHeight()); } void MiniStatusWindow::update() { // HP Bar coloration if (player_node->hp < int(player_node->maxHp / 3)) { hpBar->setColor(223, 32, 32); // Red } else { if (player_node->hp < int((player_node->maxHp / 3) * 2)) { hpBar->setColor(230, 171, 34); // Orange } else { hpBar->setColor(0, 171, 34); // Green } } hpBar->setProgress((float)player_node->hp / (float)player_node->maxHp); // mpBar->setProgress((float)player_node->mp / (float)player_node->maxMp); // Update and center labels std::stringstream updatedText; updatedText << player_node->hp; hpLabel->setCaption(updatedText.str()); hpLabel->adjustSize(); updatedText.str(""); updatedText << player_node->mp; mpLabel->setCaption(updatedText.str()); mpLabel->adjustSize(); hpLabel->setPosition(hpBar->getX() + int((hpBar->getWidth() / 2) - (hpLabel->getWidth() / 2)), hpBar->getY() + int((hpBar->getHeight() / 2) - (hpLabel->getHeight() / 2))); mpLabel->setPosition(mpBar->getX() + int((mpBar->getWidth() / 2) - (mpLabel->getWidth() / 2)), mpBar->getY() + int((mpBar->getHeight() / 2) - (mpLabel->getHeight() / 2))); } void MiniStatusWindow::draw(gcn::Graphics *graphics) { update(); Window::drawContent(graphics); }