/* * The Mana World * Copyright (C) 2004-2005 The Mana World Development Team * * This file is part of The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include #include "minimap.h" #include "../being.h" #include "../beingmanager.h" #include "../configuration.h" #include "../graphics.h" #include "../localplayer.h" #include "../resources/image.h" #include "../utils/gettext.h" bool Minimap::mShow = true; Minimap::Minimap(): Window(_("MiniMap")), mMapImage(NULL), mProportion(0.5) { setWindowName("MiniMap"); mShow = config.getValue(getWindowName() + "Show", true); setDefaultSize(5, 25, 100, 100); setResizable(true); loadWindowState(); } Minimap::~Minimap() { if (mMapImage) mMapImage->decRef(); config.setValue(getWindowName() + "Show", mShow); } void Minimap::setMapImage(Image *img) { if (mMapImage) mMapImage->decRef(); mMapImage = img; if (mMapImage) { const int offsetX = 2 * getPadding(); const int offsetY = getTitleBarHeight() + getPadding(); const int titleWidth = getFont()->getWidth(getCaption()) + 15; const int mapWidth = mMapImage->getWidth() < 100 ? mMapImage->getWidth() + offsetX : 100; const int mapHeight = mMapImage->getHeight() < 100 ? mMapImage->getHeight() + offsetY : 100; setMinWidth(mapWidth > titleWidth ? mapWidth : titleWidth); setMinHeight(mapHeight); setMaxWidth(mMapImage->getWidth() > titleWidth ? mMapImage->getWidth() + offsetX : titleWidth); setMaxHeight(mMapImage->getHeight() + offsetY); // Make sure the window is within the minimum and maximum boundaries // TODO: Shouldn't this be happening automatically within the Window // class? if (getMinWidth() > getWidth()) setWidth(getMinWidth()); else if (getMaxWidth() < getWidth()) setWidth(getMaxWidth()); if (getMinHeight() > getHeight()) setHeight(getMinHeight()); else if (getMaxHeight() < getHeight()) setHeight(getMaxHeight()); setContentSize(getWidth() - offsetX, getHeight() - offsetY); setDefaultSize(getX(), getY(), getWidth(), getHeight()); resetToDefaultSize(); setVisible(mShow); } else { setVisible(false); } } void Minimap::toggle() { mShow = !mShow; } void Minimap::draw(gcn::Graphics *graphics) { setVisible(mShow); Window::draw(graphics); if (!mShow) return; const gcn::Rectangle a = getChildrenArea(); graphics->pushClipArea(a); int mapOriginX = 0; int mapOriginY = 0; if (mMapImage) { if (mMapImage->getWidth() > a.width || mMapImage->getHeight() > a.height) { #ifdef TMWSERV_SUPPORT const Vector &p = player_node->getPosition(); mapOriginX = (int) (((a.width) / 2) - (int) (p.x * mProportion) / 32); mapOriginY = (int) (((a.height) / 2) - (int) (p.y * mProportion) / 32); #else mapOriginX = (int) (((a.width) / 2) - (player_node->mX * mProportion)); mapOriginY = (int) (((a.height) / 2) - (player_node->mY * mProportion)); #endif const int minOriginX = a.width - mMapImage->getWidth(); const int minOriginY = a.height - mMapImage->getHeight(); if (mapOriginX < minOriginX) mapOriginX = minOriginX; if (mapOriginY < minOriginY) mapOriginY = minOriginY; if (mapOriginX > 0) mapOriginX = 0; if (mapOriginY > 0) mapOriginY = 0; } static_cast(graphics)-> drawImage(mMapImage, mapOriginX, mapOriginY); } const Beings &beings = beingManager->getAll(); Beings::const_iterator bi; for (bi = beings.begin(); bi != beings.end(); bi++) { const Being *being = (*bi); int dotSize = 2; switch (being->getType()) { case Being::PLAYER: if (being == player_node) { dotSize = 3; graphics->setColor(gcn::Color(61, 209, 52)); break; } graphics->setColor(gcn::Color(61, 52, 209)); break; case Being::MONSTER: graphics->setColor(gcn::Color(209, 52, 61)); break; case Being::NPC: graphics->setColor(gcn::Color(255, 255, 0)); break; default: continue; } const int offset = (int) ((dotSize - 1) * mProportion); const Vector &pos = being->getPosition(); graphics->fillRectangle(gcn::Rectangle( (int) (pos.x * mProportion) / 32 + mapOriginX - offset, (int) (pos.x * mProportion) / 32 + mapOriginY - offset, dotSize, dotSize)); } graphics->popClipArea(); }